DeletedUser41283
Is there no way to turn off / lock human player attacks ?
Why? That seems like a dumb reason to leave the game. There are many ways to protect yourself.Well, that just cost ya another Fish. That big pile of cash is going to the casino. On the first attack I'm deleting account
Not really dumb. If a game turns out to be something other than what you expected or desired in the game, you move on to something else more suited to your taste. What would be dumb would be to continue playing a game that has features that greatly diminish your enjoyment of the game.Why? That seems like a dumb reason to leave the game. There are many ways to protect yourself.
Not really dumb. If a game turns out to be something other than what you expected or desired in the game, you move on to something else more suited to your taste. What would be dumb would be to continue playing a game that has features that greatly diminish your enjoyment of the game.
I'm retired, too, and the attacking is really a minor annoyance at worst. Once in a blue moon you might end up in a hood with multiple attackers, but you will much more often end up in a hood with only one or even none. Unless, of course, you rush up through the ages. As long as you take the time to develop your city, and do it wisely, you should end up in the top part of the hood and generally get left alone.Correctamudo !!!
I'm retired, and I have lots of disposable income. I get to choose what I spend it on.
All I wanted to do was build a city and industries and upgrade them and help friends do the same.
Every one of these games has the same problem level 5 million players attack level 2 starters.
Correctamudo !!!
I'm retired, and I have lots of disposable income. I get to choose what I spend it on.
All I wanted to do was build a city and industries and upgrade them and help friends do the same.
Every one of these games has the same problem level 5 million players attack level 2 starters.
An attack doesn't mean you've lost anything. It doesn't effect you at all until they plunder and not everyone who attacks has any interest in plunderingWell, that just cost ya another Fish. That big pile of cash is going to the casino. On the first attack I'm deleting account
well then you won't have an account for very long. Say your goodbyes now.Well, that just cost ya another Fish. That big pile of cash is going to the casino. On the first attack I'm deleting account
There are other games with decent building models, it seems some of the better game designs include pvp. FoE has done an admirable job allowing players to at least gain an understanding of the basics before entering into the fray. My opinion is the pvp design is weak but since its used by just a fraction of the gaming population, its just a minor annoyance. If it really bothers you, INNO created Elvenar for just that sort of player...Good luck
I take only a minor quibble with your post, and that is, while Inno might have delayed introducing players to the PvP system as you rightly point out, all that does is to postpone a player's introduction to a horribly, fatally broken system. What makes Inno's stance on this flaw in their game is that, at least as long as I've been playing (four plus years), they've been informed of an incredibly simple fix and they've chosen to do absolutely nothing to implement said simple fix. If anything, with the near-constant introduction of features to the game which give aggressive players even more tools to deploy while giving players almost nothing effective- key word there, "effective"- in the way of defensive tools, it appears that Inno wants to foster an even more aggressive game.
The defender already has their own attack GBs in addition to the TA and AO. For additional attack GBs I agree they should apply to both sides. But for established GBs I’d think only the Zeus and Kraken would be justifiable for that due to what the defender has available as an exclusiveThe solution has always been to try to level a canted playing field by allowing the attack GBs of the defender to come into play
The solution has always been to try to level a canted playing field by allowing the attack GBs of the defender to come into play and shield the hood from prying eyes. Attackers would know the player is in their ranking and age but not what troops they carry or their attack values.