I think the little 'back and forth' between
@amaranth the mighty and
@sloppyjoeslayer is what
@Dursland was referring to as being 'off-topic', although that's been a lot of this topic without a lot of talk of how to 'change' or 'improve' GvG.
For what it's worth, amaranth's idea of 'fun' is one-sided, and sloppy's still correct in that Inno's got it hard-coded that you can't abandon your last sector, meaning they must envision to some degree that taking and holding sectors is the intent of GvG. Of course, some players who that intent doesn't appeal to have different ideas, but based on the track record of what Inno's done regarding GvG changes, I don't think they see amaranth's 'catch and release concept' as an encouraged way to play GvG (a lot of updates/changes to the system have been to discourage this practice).