That way we can do GvG around the clock and spread out the lag from reset. Like?
Given this perspective, I would have to change my response to "no".While I could see the benefit of breaking away from the reset time issues there is a flip side to this that would be detrimental. Larger guilds with massive GVG participation will love it. Small guilds with limited personnel will hate it. In theory a large guild could start a march across a map and never slow down, no HQ move required as you can launch attacks from secured (no shield) sectors. Large numbers of participants with massive armies or plastic supplement for the same would win the day. Where little guilds who use shield wall defense tactics will be at a huge disadvantage as they lack the resources and endurance to fight for hours on end.
I would have to say no to this on that basis.
While I could see the benefit of breaking away from the reset time issues there is a flip side to this that would be detrimental. Larger guilds with massive GVG participation will love it. Small guilds with limited personnel will hate it. In theory a large guild could start a march across a map and never slow down, no HQ move required as you can launch attacks from secured (no shield) sectors. Large numbers of participants with massive armies or plastic supplement for the same would win the day. Where little guilds who use shield wall defense tactics will be at a huge disadvantage as they lack the resources and endurance to fight for hours on end.
I would have to say no to this on that basis.
To repeat my point from above in the form of a question: What is stopping players/guilds from fighting at times other than right after reset? Is it just because that's how everybody does it, or is there a reason for it? (Other than the obvious one of having more time to place DAs, which is a really bad reason.)This could force the small guilds to break up and join the big guilds or join/consolidate into a big guild. As of now we just fighting around reset with super lag and disconnections, and the fight is only last 10 minutes at most. I want to see a more dynamic GvG change than the static one we have now. GvG now is dead in my eyes if we don't have it changed quickly. Also in the real world, what kind of war is that you fight for 10 minutes and rest for 24 hours?
The flaw in this thinking is that the little guilds still won't have the resources to take that many sectors that quickly unless they'd been building up to it. Which means it couldn't happen very often. The big, established guilds undoubtedly have stockpiles of Treasury goods from their Arcs, Atomiums and Observatories. Little guilds not only don't have the numbers of fighters, they also don't have the numbers of GBs necessary to compete with the bigger guilds under the current GvG system. And I've seen firsthand how the big guilds can/will work together to put down any upstart guilds. This proposal wouldn't change any of that.They would probably be on the losing side of this proposition because the little guilds have a much lower cost and could chew up a good chunk of a big guilds territories very easily. Take a couple sectors, wait an hour, take a few more sectors, wait and hour, take a few more. In 3-4 hours they could wipe out 10-15 sectors of a big guild's land.
In theory a large guild could start a march across a map and never slow down, no HQ move required as you can launch attacks from secured (no shield) sectors. Large numbers of participants with massive armies or plastic supplement for the same would win the day. Where little guilds who use shield wall defense tactics will be at a huge disadvantage as they lack the resources and endurance to fight for hours on end.
If you have any suggestion to improve GvG, feel free to add, this is NOT even a proposal, just an idea to discuss.
Plays just fine for me. The only problem I run into is the occasional autorefresh or being forced to refresh when you're in the middle of battle and the defense get killed off by someone else or the siege gets broken. The other issue I hear about is from players with like 10,000+ units but I don't suspect I'll ever have that problem.Make it playable again.
Plays just fine for me. The only problem I run into is the occasional autorefresh or being forced to refresh when you're in the middle of battle and the defense get killed off by someone else or the siege gets broken. The other issue I hear about is from players with like 10,000+ units but I don't suspect I'll ever have that problem.
If you have any suggestion to improve GvG, feel free to add, this is NOT even a proposal, just an idea to discuss.