I suppose some would say it was a bad assumption on my part. Maybe there are players that complete level 10 of a settlement and still find themselves in a coin shortage. I haven't worried about coins since the iron age. I've been playing since March of 2020 in my first and only world. I have not paid attention to coins since I had >1 million. It just seems irrelevant to me to have an emissary reward coins at this point in the game. It would have made sense to me if it was the first or second emissary The funny thing to me in terms of Vikings, first rewards FP which is ok but the second rewards medals which really baffled me. I didn't worry about medals until my city needed to grow large for GB's and I have enough attack bonus to fight in GE so I wanted extra attempts. Even funnier, the supplies emissary is a 7th playthrough reward. But I was starving for supplies in the iron age. Now I don't care about supplies except as a necessary evil to jump through hoops on events. The only reason I pay attention to coins or production is events. Event buildings are part of the cause of coins being irrelevant. They spit them out by the tens of thousands. So it would seem to me that developers who know the game well would be aware that coins and production are not issues after the early stages of the game. And yet we see them as rewards everywhere like GE, GBG, and Incidents, and finally late emissaries. Clicking an incident to get another 250 coins does nothing for me and is a constant reminder that the devs are out of touch with the game they have created.