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Space Age Asteroid Belt Feedback

DeletedUser34239

I think the BELT and Nail Storm are fine, though the AI for the BELT is horrendous. Just in the context of SAAB it's kind of a problem that Nail Storms decimate all the other units even with a tactical disadvantage. When you include units from previous ages like rockets troops and sentinels it's even worse. I don't see how one can argue that SAAB units are good with such huge glaring flaws. Though Inno seems to have a theme of introducing only 1 or 2 units per age that are useful. In retrospect, however, it's nice that I don't have to change my army composition very much anymore. I've just been doing nail storm rogue combinations in GBG on auto until it gets boring, then I'm done.
I agree with you. I do want to say that every single SAM unit was useful in some way (as opposed to every other era, where most troops were junk). I guess maybe we got spoiled by that. Even the marines made really good DA.
 

DeletedUser34239

Great explanation. The units make sense for the Asteroid Belt. It seems they weren't designed as weapons of war, they were designed to mine asteroids. The miners are now using them to fight each other over the deposits.
That could be, but since the miners are advanced over the SAM folks, why would they not have modified their tools cum war machines to incorporate more strengths from prior inventions? We, humans, do not just throw away things that work. We adapt effectively, or we die.
 

Agent327

Well-Known Member
How so? Are you able to provide specific details?

I think you would agree with me that every age has some units that are just better than the others and those are the units you use almost exclusively. SAAB is not different in that. Difference is that the SAAB units are not really good to combine with rogues, or autobattle. That does not make them bad units. Just bad to use for the mindless clickers.
 

Sheriff Of Rottingham

Active Member
I think you would agree with me that every age has some units that are just better than the others and those are the units you use almost exclusively. SAAB is not different in that. Difference is that the SAAB units are not really good to combine with rogues, or autobattle. That does not make them bad units. Just bad to use for the mindless clickers.
OK. Are you able to provide specific details on how they are good?
 

qaccy

Well-Known Member
OK. Are you able to provide specific details on how they are good?

Not my question, but:

-Drill Rangers I can't see any good use for. Marines are better in every situation I can think of for a light unit even if only attacking one target, because they don't take retaliation. Better against ranged and artillery I guess? The two units strong against light units...
-Shredders have low range, but they have enough movement to reach just about anything that's capable of attacking them except for artillery. Low movement costs makes them surprisingly mobile. Compare to the Champion, which has a higher movement score on paper but gets tripped up by basically every type of terrain that isn't plains. Low range ultimately just makes them bad against artillery, which is a heavy unit's weakness anyway so arguing about that is going to ring pretty hollow.
-Nail Storms are pretty widely agreed to be the best unit of the five. Their one big drawback for me is that they're very annoying to move. Battlefield terrain is not very kind to them, especially when it comes to landing on rubble to activate their stealth bonus. Perhaps a moot point though, since stealth only really protects them from other Nail Storms. But I have noticed that the battlefield tends to favor defenders in this regard, placing far more rubble tiles on the right side of the field compared to the left. Bit of a tangent here, but I'm wondering if maybe the stealth was given to these units to make it more annoying for players to face, moreso than a benefit for players to make use of.
-B.E.L.T. is a better Sniperbot, but I don't think that's the comparison people care about. The Rocket Troop is still faster, though by now its other stats aren't looking too hot. I think this comparison is definitely pretty up in the air though. Players with lower boost will generally get better results from using the B.E.L.T. compared to the Rockets, though with such low attack ranges even players with stronger boost can make good use of them against the SAAB units and they'll even two-shot Nail Storms pretty easily.
-Offensively, the Hover Hammer feels a lot like the Drill Ranger. Don't see much use for it compared to the Sentinel. However, I can see uses for the Hammer on defense. It's faster than anything you're going to be attacking with, so it can get its terrain bonus before you hit it. Not a big bonus, but it's something. It also tends to hang back with units that have low movement (artillery), which is important to keep in mind when using Rogues; if these Rogues can't move into the Hammer's attack range on their turn, the Hammer's going to charge forward and hit a normal/transformed unit instead. Which is usually bad for it because of retaliation, but it's also bad for you because any damage a player takes is generally bad, which is why you're using Rogues in the first place. I've found that this is the reason why 1 Sentinel+7 Rogues almost always takes some damage against the 4 fast+4 artillery combo in GBG now that I'm in SAAB, compared to the same combo in SAM where I usually took no damage even at high attrition levels. The Hammers aren't reaching my Rogues because the AI's keeping them back with the B.E.L.T.s, and they're hitting my (transformed) Sentinels instead.

One other situation I want to point out here. When using Rogues in battle against Nail Storms, you have to be really careful. A Nail Storm placed in the top spot on a defending army has a pretty good chance of not being able to reach anything on its first turn except for the unit directly across from it. This is always the non-Rogue unit in the common 1+7 Rogue combo. If it's something slower than a Nail Storm, you run the risk of having it get Keen Eyed before it can move and we all know what happens next if the rest of your army is Rogues. But this also means that even if you're using Sentinels, that Sentinel has to stay out of range on its first turn or the same risk still applies. At least with the Sentinel though you can check to see if that Nail Storm is able to hit anything else before you decide what to do with it. Definitely worth pointing out (along with the Hover Hammer above) to support Agent mentioning that SAAB units don't pair as nicely with Rogues.

Summary: Nail Storms are the overall best unit, with the B.E.L.T. and Shredder being usable as well. All of the units have use defensively except for the Drill Ranger (the Drill Ranger just seems awful to me), which is perhaps what they were mostly designed for. The biggest takeaway from SAAB for me is that this age wants to be mean to Rogues, with one unit being able to semi-ignore them without needing to change the AI, and another making you roll the dice if you go into battle against them with 7 Rogues. I initially scoffed at the stat boost the units got after release on beta, but I think that may have had more impact than I realized as well. The handful of players with a huge attack bonus won't feel it as much which may have contributed to it feeling like nothing was really changed with them.
 

DeletedUser34239

Completely irrelevant to this post, but since Pirate has so intently tried to accuse me of milking fights out of gbg, I just want to point out, it's between gbg seasons and I had the most fights on the server for yesterday (873). I really don't count or keep track, but it was pointed out by a guildie. Obviously, I get the vast majority of my fights from gvg, not gbg. No rewards, just doing my part to help my guild stay at the top.
 

DeletedUser34239

Shouldnt all ages have UBQ? Because of that quest Supplies and coins have value...
It sucks some of the changes they made: no UBQ, the gather coins and gather supplies are now together as one quest (makes it REALLY hard to complete more than once a day), the buy fp's is paired with pay supplies (a huge amount of them)... There are some good quests: win 12 battles without losing, defeat 40 troops, gather 500 goods (any era), collect 4 incidents.
 

Lothar123

Member
There are some good quests: win 12 battles without losing, defeat 40 troops, gather 500 goods (any era), collect 4 incidents.
I kind of like that they have both a "Spend 150 FPs" repeatable quest and a "Spend 200 FPs" repeatable quests. I've admittedly had a couple of "math is hard" moments, but I enjoy doubling up on quests when I have several hundred FPs to spend.
 

Zatrikon

Well-Known Member
I got to the second Asteroid Ice mining area. It seems it's going to be very annoying and tedious to have to attack every hour just to get 2-3 Asteroid Ice. I was expecting larger amounts. I would have expected Ice mining to get more efficient, not less.
 

Agent327

Well-Known Member
I got to the second Asteroid Ice mining area. It seems it's going to be very annoying and tedious to have to attack every hour just to get 2-3 Asteroid Ice. I was expecting larger amounts. I would have expected Ice mining to get more efficient, not less.

Larger amounts come later on the map. They come with larger periods.
 

qaccy

Well-Known Member
I got to the second Asteroid Ice mining area. It seems it's going to be very annoying and tedious to have to attack every hour just to get 2-3 Asteroid Ice. I was expecting larger amounts. I would have expected Ice mining to get more efficient, not less.

I like the short duration deposits because they're a constant source of battles or negotiations even when things like GE or GBG aren't available!
 

Lothar123

Member
I agree with Qaccy. Even though I've finished the SAAB tech tree and no longer have any immediate need for Asteroid Ice, I still negotiate that 2-3 Asteroid Ice deposit repeatedly every day until I exhaust the "Diplomatic Gifts" charges on my Space Carrier. It's a pretty cheap and easy negotiation and an easy way to potentially get hundreds of FPs and other rewards from the Space Carrier.
 

Zatrikon

Well-Known Member
And BTW, the units don't make sense even thematically. In the modern world, you go into battle with tanks and humvees, not with bulldozers and forklifts.
 

Zatrikon

Well-Known Member
Did anyone else notice that the Space Food Farm is less efficient per space than the Rocket Testing Site? A one hour production in a SFF is 563.125 per space, where the RTS gives 647.5 per space.

Not a big deal. I can live with it, but I thought people ought to know.
 

BruteForceAttack

Well-Known Member
Did anyone else notice that the Space Food Farm is less efficient per space than the Rocket Testing Site? A one hour production in a SFF is 563.125 per space, where the RTS gives 647.5 per space.

Not a big deal. I can live with it, but I thought people ought to know.

Yeah it hard to grow stuff on an Asteroid.:p
 

Aggressor

Active Member
Well, as I am not in SAAB I have no feedback about the age itself.
But, I was a little disappointed when I saw only one GB. This is the first age to only have one. As a lower age player than SAAB, new GBs are all I have to look forward to in a new age. I am hoping that Space Age Venus will not have only one :(
However, I would be very okay with there being another GB released later in the year as an update. I know that Oceanic Future was released over a large span, so releasing a new SAAB GB would not be doing anything that hasn't been done before. And, before everyone comes at me saying "They're not gonna do that why would you think they would do that?" I wasn't saying I was requesting it, I simply said I would like that. Or maybe they could do that for Space Age Venus.
 

Zatrikon

Well-Known Member
Yeah it hard to grow stuff on an Asteroid.:p
But Space Food Farms aren't on an asteroid. They're in your city, on Earth.

And the *number* of GBs in an age is irrelevant. Many of the GBs that already exist are useless anyway. There's no need for another one, just so you can have two. The one we have is good. We don't need a SAAB version of Notre Dame or the Space Needle or the Lotus Temple, etc.
 
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