Angry.Blanket
Well-Known Member
That means they worked .It's perspective and what you have to start. I added a 300 defense for attack and 300 for Attack on attack and it gave me 4 more fights.
That means they worked .It's perspective and what you have to start. I added a 300 defense for attack and 300 for Attack on attack and it gave me 4 more fights.
May you mean 20 ? (twenty) or for real 200 fights?!!!200 fights in 15 min.
I did 191 fights in about 18 minutes. My normal is around 150 or 160. The new potions enabled me to swap out troops less, so got in more hits in same span of time.May you mean 20 ? (twenty) or for real 200 fights?!!!
I did 191 fights in about 18 minutes. My normal is around 150 or 160. The new potions enabled me to swap out troops less, so got in more hits in same span of time.
All autobattle, of course.
Back on topic - can't wait for Skull Cave tonight.
Next event has a really good 1x1 but I don't remember the stats. I think you can only get one copy though, like skull cave.Are any of the buildings from the bucaneers hideout selection kit worth getting if in jupiter age, moving up to titan with attack boosts of 2300/2124. Is anything coming better
Been that way past few events. Should be the norm to not expect event currency/bonuses on last day's daily challenge.No Daily Challenge key fragments on the last full day of the Event? What's up with that?
If only I had oodles of time to keep such tight records of my gameplay !Here's my final take:
Buccaneer's Hideout Selection Kits x11
Cartographer's House x2
Hidden Goods x2
PY-R8 Marauder
Skull Cave
Summer 2023 Epic Selection Kit x2
Trading Post x2
Trading Post Upgrade Kit x11
Trading Post Selection Kits x3
Spent no money. I bought the treasure maps twice, and one door on the calendar so with the switches on the second set of maps, that's a little over 6100 diamonds.
I was able to get the full event building without spending money with several extra pieces to spare, so that was good. I ended up 20 fragments short for the VV which is mildly irritating. Inno could have been a bit smarter and put two of those earlier on the prize track rather than an extra Trading Post. I say two, because I got at least 30 of those frags from the maps. A full VV upgrade is more useful than a second Trading Post that comes up incomplete.
I was lucky enough on the keys for the calendar that there was only one locked door when I was done, and the Skull Cave is worth the 100 diamonds.
The Marauder only produces artillery units? That's kind of a shame, because I'm in CE and the Rocket Artillery is one of the less useful artillery units. Or at least I've found Missile Artillery, Rail Guns and Turturrets to be better units, and Microwave Blasters and Plasma Artillery look like they're very good too. Certainly a building to be saving up those One Up Kits for sure.
I wish I'd known about the prize switching on the maps before the event started. I didn't switch anything on the first set and had a lot of junk. The second set of maps came up with two Cartographer's though. I might have been able to save a good amount of diamonds if I'd switched on the first.
The Summer Kits are mostly a meh for me, because I already have a good supply of that stuff. The upgrade for the Pirate Hideout might be useful because I don't have that full building.
On a related note, I hit the Calendar Key slot after the last reset and only got a fragment. Which actually makes sense, unlike the DC issue, since it's technically the 33rd day (partial day) and there are only 32 calendar doors.I will preface this by saying I rarely attempt to complete the calendars in events. I can think of only one time (other than the very first one, when I didn't know any better) that I made a serious attempt to complete it
That being said, I think it's extremely chintzy (cheap) of Inno to not have a key fragment option on the last day's DC. I mean, there's a door to open every day, right? You need a key every day, right? Why not have the key fragment option in the last day's DC? Unless a player has seriously screwed up his DC time they should have well over 17 hours to complete it before the event ends. It's just cheap on Inno's part, IMHO.
What does that have to do with anything? In this event, the captain's log literally STARTS OVER, repeating the same entries multiple times!An interstellar mission would have at least 27 days of ship prep and loading I would imagine. Eg “Captain’s Log : Day 1 “ Arrived at the space dock with the first mate and oversaw mooring the USS Big Bertha IV into fitment for inspection. We are awaiting the arrival of the ships lead engineer later tomorrow. The log starts as soon as the Captain of a ship assumes authority over it not just after it leaves the dock.
The Daily Challenges behave that way due to the start time being customizableOn a related note, I hit the Calendar Key slot after the last reset and only got a fragment. Which actually makes sense, unlike the DC issue, since it's technically the 33rd day (partial day) and there are only 32 calendar doors.