MJ Artisan of War
Well-Known Member
Same game you are... But the return on selling GB's isn't so great....You do so using the sell button in your city. What game are you playing?
Same game you are... But the return on selling GB's isn't so great....You do so using the sell button in your city. What game are you playing?
Still doesn't mean you don't sell them when it's time for them to go. The OP used the exact correct terminology, which you clearly didn't understand. Now you know. You sell buildings whether it's to the AD, or not. You must not predate the AD. I suspect it's the noobs who equate selling only with the AD.Same game you are... But the return on selling GB's isn't so great....
I looked at the ToR data (expected - actual)
L57E 30% total / 56.18% common - 29.26% uncommon (gold) - 14.56% rare (jade)
L57A 27.0% total / 52% common - 29.3% uncommon (gold) - 18.7% rare (jade)
498 relics/1842 encounters (553 relics needed for 30%, 55 more)
L62E 30.75% total / 55.1% common - 29.54% uncommon (gold) -15.36% rare (jade)
L62A 27.6% total/ 52.1% common - 31.6% uncommon (gold) - 16.3% rare (jade)
503 relics/1824 encounters (561 relics needed for 30.75%, 58 more)
So, nerfed? no, I don't think so. I did notice the overall total relics were 3% less for both players (in bold). Under each, I listed what was needed, how many more relics, to have the correct % total relics and I would say it is possible to make up the shortage over time.
? you gonna make a conclusion like that based on a sample size of 2000? increditable.Actually, your overall relic generation rate is outside of the 99% confidence interval. I believe another member commented earlier about regularly experiencing fewer total relics than expected. Your data statistically supports that there may be an issue with the relic generator calculation. Certainly a red flag, and probably warrants additional investigation.
? you gonna make a conclusion like that based on a sample size of 2000? increditable.
so I guess in foe standard deviation doesn't exist. good to knowNot really a conclusion, that’s just what the statistics say about the data. Otherwise, yes, the sample size is plenty sufficient and actually creates a reasonably narrow width of confidence.
One player's stats are within 3% of expected and you consider it a red flag and warranting additional investigation? Seriously? You do realize that there are literally thousands of players, right? Your "insight" is like taking a thousand people and having them take turns rolling the same die 2000 times, then picking one person at random and saying the die is faulty based on their stats. Actually, that scenario would be more valid than your conclusion here. You fancy yourself an expert on stats, but you make the most ridiculous statements about them.Actually, your overall relic generation rate is outside of the 99% confidence interval. I believe another member commented earlier about regularly experiencing fewer total relics than expected. Your data statistically supports that there may be an issue with the relic generator calculation. Certainly a red flag, and probably warrants additional investigation.
so I guess in foe standard deviation doesn't exist. good to know
One player's stats are within 3% of expected and you consider it a red flag and warranting additional investigation? Seriously? You do realize that there are literally thousands of players, right? Your "insight" is like taking a thousand people and having them take turns rolling the same die 2000 times, then picking one person at random and saying the die is faulty based on their stats. Actually, that scenario would be more valid than your conclusion here. You fancy yourself an expert on stats, but you make the most ridiculous statements about them.
One player's stats are within 3% of expected and you consider it a red flag and warranting additional investigation? Seriously?
You do realize that there are literally thousands of players, right?
Your "insight" is like taking a thousand people and having them take turns rolling the same die 2000 times, then picking one person at random and saying the die is faulty based on their stats. Actually, that scenario would be more valid than your conclusion here.
You fancy yourself an expert on stats, but you make the most ridiculous statements about them.
Please show me where I drew any conclusion based on this data. My point is that the data is insufficient to indicate anything. One player out of tens of thousands. 3600+ occurrences out of tens of millions. Two ToRs out of over 255,000. Yeah, go ahead and call for an investigation.Have never called myself an expert, but sure I’ll confess to understanding high school statistics. It is Interesting that you don’t seem to find 1800 trials (x2) to be sufficient for saying something looks off, but it is sufficient to say it is working just fine.
I would recommend googling “how many standard deviations in a 99% confidence interval” to see what is wrong about your statement.
getting lots of junk can be good at times selling them in the auction and Can get good stuff by bidding on itemsI understand that the drop rate changed to be more accurate...
But what's with the rewards? I have gotten so many Faces of the Ancient and Ritual Flames that it makes me want to demolish my Temple of Relics just to free up more space in my city.
I would rather get a random number of forge points from 2 to 5 in number than have to get any more of those
crappy buildings.
Anyone else feel this way?
My point is that the data is insufficient to indicate anything. One player out of tens of thousands. 3600+ occurrences out of tens of millions. Two ToRs out of over 255,000.
190,766*1%*2.5=4770. so what you saying again?
Yeah, thanks for that nugget, Sherlock.The probabilities experienced by any single player do not impact any other player.
Sure it's relevant. You're saying that you think there's a flaw in the all the ToRs based on these two. If they were the only two, you might be right. But the more there are, the higher the probability that some will perform outside your narrow expectations. So the fact that there are over 255,000 ToRs is relevant. Two ToRs is one thousandth of one percent (.00001) of all ToRs. You can't draw any conclusions based on that.It is irrelevant how many ToRs there are or how many players there are.
No. However, when people make misleading or incorrect statements, some of us feel obliged to call them out so others aren't negatively impacted.Does every single thread have to turn into an argument?!