I don't know how you were informed you that FoE was a "Battle game" but, as you learned, it is hardly that. It is advertised as a city-building strategy game. If you do a Google search on the top "War games", "Battle games", etc., FoE doesn't appear in the top 50, if at all. If you really want a more interactive battle-based experience I think you came to the wrong place.
I would think someone who spent $14.95 in 3 years and seems to really enjoy the game, would want to encourage paying players to stick around. Folks like myself who spend enough to help keep Inno’s lights on are the ones who do finance the game. I try and bring to their attention issues that are a deciding factor in me still supporting them. Snide comments and no useful help are not convincing me the game is worth supporting. But you do you, I am joining the ignore crowd.
I am not against change, but well planned change is required to keep a game interesting and worth playing. When changes are implemented without considering the user experience, it is frustrating. Frustration is not conducive to convincing players to stay and support that activity.
Fragments were an interesting change. It did indeed add a new dimension to the game. At first, it was a welcome change! I saw many possibilities to have it be an enjoyable part of the game and started to pursue them. However, it progressed too rapidly with no planning on how to manage what was becoming an increasingly overpowering amount of fragmented buildings to monitor and plan around. Now, for me at least, it is something I am starting to avoid altogether. I look at an item with 40,000 fragments that I can only assemble 15 at a time and cringe at the thought of doing anything with them. I do not even have a user friendly way to find out where they are coming from so I can delete those buildings and replace them with something I could be using.
I see an issue arising with the addition of more ‘military stats’ to monitor and manage. They are adding new dimensions to them without considering user experience in how to easily manage them. As before the change where Red and Blue became the definitive colors, back when both could be either or, Inno is adding more in the same color scheme. We are looking to have two red stats (and two blue?) that will be used for different aspects. If indeed Inno is going down the line of adding more military stats for different parts of the game, some planning is necessary to help identify which are for what part.
Perhaps a color scheme to differentiate between them? Red, blue, Green? If more are planned, come up with the color scheme ahead of time. This would allow for discovery if the colors are indeed a good fit for the game. Yellow might not be visible enough, Green might not either. Then, different color splash screens and/or shields for each part. Red for a part that used red stats, blue splash screen, theme/shields for a part that used blue stats, green splash screen, theme/shields for parts that use green stats… Something to help the user experience, make it easy for us to understand and adapt to.
And further, by incorporating more stats into buildings, it increases the difficulty of which buildings to place. New buildings are already incorporating 4 lines of military boosts, two red, two blue, adding 2 more is going to make it more difficult to follow. It will come down to having to manually calculate which are required and how much per which building will be needed. Manual calculations outside of the game are… at least for me… frustrating and not conducive to me wanting to support that part of the game. Before different military stats are added, some user friendly way of tracking how they will affect the user, would be a nice addition. Because if Inno is going down this road, 2 already is turning into 3, 3 will turn into 4 which will turn into 5… We could end up with 10 lines of different Military stats for each part of the game on event buildings.
The advice to only play the parts you enjoy is valid, but as the designers implement additions that are not enjoyable, less of the game is worth playing. It gets to the point of why log in just to collect and look for a place to dump FP. By coming here and expressing concern, I, and others, are hoping to help Inno avoid that situation where long time players who still do enjoy and help finance the game, go and find some other activity.