texanwolf999
New Member
I am not saying it will, or should come any time soon. However, if Forge of Empires sequel was announced, what would you want in it?
Also I kow about Rise of Culture, but it's mobile only and isn't a true sequel
For me, it's the following
1. Similiar artstyle. Going back to RoC, style is overly cartooney. It's not a deal breaker, but in a FoE 2 I'd like the current artstyle, maybe with a bit higher resolution
2. Break up ages. Some ages represent too long of a time frame and thus became a clash of time periods and themes. Bronze age is the worst offender, covering everything from Neolithic to Helenic Civilisation under one umbrella. It could have been easily split into several distinct ages. Same goes for quite a few other ages like colonial, iron, progressive and industrial
3. More in-depth combat. Bigger maps, more abilities, different units of same type, different combat types lik naval, buffs to only specific unit types, etc.
4. This is pretty small, but I find the idea of needing old goods in late ages amusing.
5. Bigger map and buildings. Allows for more intresting combinations while buildings look less squished
6. Colonies/allied cultures. Especially in earlier ages. Preferably ones you don't have to abandon and give stuff like special units and special goods
7. Servers with diffferent rules like no events or gbs
8. This one is more "out there" but an alternative to great buildings might be natural wonders. Coexisting, but with slightly different mechanics.
Thoughts?
Again, this is just for fun
Also I kow about Rise of Culture, but it's mobile only and isn't a true sequel
For me, it's the following
1. Similiar artstyle. Going back to RoC, style is overly cartooney. It's not a deal breaker, but in a FoE 2 I'd like the current artstyle, maybe with a bit higher resolution
2. Break up ages. Some ages represent too long of a time frame and thus became a clash of time periods and themes. Bronze age is the worst offender, covering everything from Neolithic to Helenic Civilisation under one umbrella. It could have been easily split into several distinct ages. Same goes for quite a few other ages like colonial, iron, progressive and industrial
3. More in-depth combat. Bigger maps, more abilities, different units of same type, different combat types lik naval, buffs to only specific unit types, etc.
4. This is pretty small, but I find the idea of needing old goods in late ages amusing.
5. Bigger map and buildings. Allows for more intresting combinations while buildings look less squished
6. Colonies/allied cultures. Especially in earlier ages. Preferably ones you don't have to abandon and give stuff like special units and special goods
7. Servers with diffferent rules like no events or gbs
8. This one is more "out there" but an alternative to great buildings might be natural wonders. Coexisting, but with slightly different mechanics.
Thoughts?
Again, this is just for fun