DeletedUser26290
Thanks
The GE announcement has this information:Is there a guide where the costs of unlocking GE levels are posted?
Each guild member from Iron Age - will generate a cost of 2 Iron Age goods (or 4, when unlocking the difficulty III).
Each guild member from Early Middle Age - will generate a cost of 2 Iron Age goods (or 4, when unlocking the difficulty III).
Each guild member from High Middle Age - will generate a cost of 3 Early Middle Age goods (or 6, when unlocking the difficulty III).
Each guild member from Late Middle Age - will generate a cost of 4 High Middle Age goods (or 8, when unlocking the difficulty III).
Each guild member from Colonial Age - will generate a cost of 4 Late Middle Age goods (or 8, when unlocking the difficulty III).
Each guild member from Industrial Age - will generate a cost of 5 Colonial Age goods (or 10, when unlocking the difficulty III).
Each guild member from Progressive Era - will generate a cost of 5 Industrial Age goods (or 10, when unlocking the difficulty III).
Each guild member from Modern Era - will generate a cost of 5 Progressive Era goods (or 10, when unlocking the difficulty III).
Each guild member from Postmodern Era - will generate a cost of 5 Modern Era goods (or 10, when unlocking the difficulty III).
Each guild member from Contemporary Era - will generate a cost of 5 Postmodern Era goods (or 10, when unlocking the difficulty III).
Each guild member from Tomorrow - will generate a cost of 6 Contemporary Era goods (or 12, when unlocking the difficulty III).
Each guild member from The Future - will generate a cost of 6 Tomorrow goods (or 12, when unlocking the difficulty III).
Thanks.The GE announcement has this information:
I was looking at Panacea's list for the goods cost to unlock the difficulty levels for the Guild Expeditions. The amounts are all incorrect. Listed below are the amount of goods (for my guild) required to unlock Difficulty Levels II and III, according to the chart on the Guild Expedition. Does anyone know if Inno made a change to the goods required to unlock levels? That would also mean Darkstar's chart called Guild Expedition – Difficulties is also incorrect.
Difficulty II Cost: 4 of each Iron Age Goods (Total 20 goods)
Difficulty II Cost: 21 of each EMA Goods (Total 105 goods)
Difficulty II Cost: 20 of each HMA Goods (Total 100 goods)
Difficulty II Cost: 44 of each LMA Goods (Total 220 goods)
Difficulty II Cost: 5 of each CA Goods (Total 25 goods)
TOTAL: 470 Goods to Unlock Difficulty II
Difficulty III Cost: 8 of each Iron Age Goods (Total 40 goods)
Difficulty III Cost: 42 of each EMA Goods (Total 210 goods)
Difficulty III Cost: 40 of each HMA Goods (Total 200 goods)
Difficulty III Cost: 88 of each LMA Goods (Total 440 goods)
Difficulty III Cost: 10 of each CA Goods (Total 50 goods)
TOTAL: 940 Goods to Unlock Difficulty III
Inno: You seriously have to take off the 2 BP's for the final tower. 3rd week in a row I got them.
This seems a reasonable request. I reckon anyone getting to the end prolly doesn't want or need more BPs.
This seems a reasonable request. I reckon anyone getting to the end prolly doesn't want or need more BPs.
I'm afraid that since they've created the ToR and with uncommon & rare relics giving such good rewards that the BPs are going to stay in the last tower.
On chat there were people saying they haven't gotten any good prizes from the temple, just more of what they have been getting from GE. Seems there are some people who do get the good prizes, while others haven't gotten any yet. I am going to wait to see if these people who have been getting disappointing rewards ever get anything good, before I build one. After all, I don't seem to normally be the one getting the better prizes. After all these weeks, I still haven't gotten anything great from GE.
I seem to recall the last tower giving the largest percentage to ToR bps. I think that's a pretty good prize since for the observatory (the only analogue to the temple) the only way to get bps is from events and gb contributions so it makes sense for GE to give temple bps. Whether it should be such a large percentage in the final tower is an open question but do you really need more goods, coins and supplies as a prize? I don't remember what the regular prizes from before the temple was released were, but aside from a couple of items with a 5% chance there was nothing special anyway. So I'd agree maybe the percentage would be lower but I don't think it should be eliminated.
Now if you suggested getting rid of regular bps as common relics I'd be all for that!