Sure sure, like that's even close to impressive in Colonial... If you don't have at LEAST Arc, Traz, SoZ, CoA, CdM lvl 10 by Colonial you have ZERO chance of impressing me.
Bring Arc, Traz, Zeus, CoA and CdM to 10 will require no skills from my current standpoint, only forge points and time are required, as I already have all those 5 GBs built. I'm really happy that high majority of all the FoE players are defined as noobs in your eyes now and I'm 100% sure your standards will keep raising up, thus noobify more people in the future, I'll be the man to fortify this.
I don't need your impressions when I have enough understanding to this game, it's much better to reach Colonial first, then work on those GBs while camping in with the clockmaking recurring quests, because if I have all of them at 10+, there are no more reasons for me to stay in Colonial. My guild leader taught me to reach Colonial as soon as I have triple 5 Zeus, CoA and CdM, and it'll be my choice to stay there for 2 months or 2 years.
Really cool to see you either miss out a lot of events or use tons of Reno Kits to upgrade the existing event buildings thanks to Inno's ideology. Tons of IA Terrace Farms won't help you research more techs(goods) beyond Colonial except faster(fps). For example, I can research Contemporary techs that require Modern Era goods by refining my Colonial goods.
Colonial is the best age according to most of the experienced players in Mount Killmore. My GBs will earn me 16x values of goods(can be used as unrefined in Modern Era) while you are still in Iron Age. Industrial Champions are almost useless because the light units gain the range abilities.
Looks like a Colonial Town Hall instead of an Iron Age Town Hall is all I need to jam up of the evaluation standard of an expert.
There are some people who has Kraken in Iron Age because they've played so long, lol, their contributions to the guild expeditions and treasury are so limited. The power difference between Colonial and Iron Age sectors are huge on the GvG map. What are they afraid of? The
Mounted Archers in Guild Expedition level 4 after they advance to EMA. Thanks goodness, no LMA Champion Archers in my Colonial GEs.