DeletedUser31592
Why do I continue to argue with someone who continually proves they don't know anything about the game? Y'all need to stop me when I start down that rabbit hole...
Whatever helps you sleep better. Here, let's broaden it shall we? Let's say they get really inventive about the PvP structure and completely overhaul it, they wipe the slate clean and reset it all. You open FoE to find a new window telling you about this new PvP and they give you a choice, you can select differently on each of your worlds of course, which type of PvP you want to play on that world. The choices are;See, sloppy joe made some strong allies. It really don’t matter what you intention was, the thing you are selling will only attract people like those no matter how you say it’s not about plundering, you only buyers are still just sheep
I would welcome a world with no plundering. I understand that it's part of the game, but that doesn't make it right. Low IQ players cannot grasp the concept that plundering is theft. That is too difficult a concept for their morally challenged minds to comprehend. "Thou shall not steal" (remember?) overrides even FoE rules.
"Thou shall not steal" (remember?) overrides even FoE rules.
See, sloppy joe made some strong allies. It really don’t matter what you intention was, the thing you are selling will only attract people like those no matter how you say it’s not about plundering, you only buyers are still just sheep
Why do I continue to argue with someone who continually proves they don't know anything about the game? Y'all need to stop me when I start down that rabbit hole...
Just a related side note, this stuff would have been interesting to have now, too bad it never made it(emphasis added);
If all you want to do is complain, you will always find something to complain about, whether in FOE or in real life. I find it much more productive to figure out how I can prosper within the context of the existing rules.
I would welcome a world with no plundering. I understand that it's part of the game, but that doesn't make it right. Low IQ players cannot grasp the concept that plundering is theft. That is too difficult a concept for their morally challenged minds to comprehend. "Thou shall not steal" (remember?) overrides even FoE rules.
See, sloppy joe made some strong allies. It really don’t matter what you intention was, the thing you are selling will only attract people like those no matter how you say it’s not about plundering, you only buyers are still just sheep
Morality is nonexistent in gaming... or rather it is unnecessary.
And lastly... what the heck does religion have to do with it? Because trying to use a "commandment" that only applies to one small subset of humanity... yeah, that's high-IQ thinking right there. By the way... it's "shalt". When you need an atheist to correct you on your command of commandment correctness, you should work on your IQ.
Really? 8 pages on a plunder debate again? At least plundering keeps the forums interesting.
The only problem about this “everyone is happy” solution is that you taking away my sheep and letting me fight against other wolves. I don’t think any wolf would be happy.Whatever helps you sleep better. Here, let's broaden it shall we? Let's say they get really inventive about the PvP structure and completely overhaul it, they wipe the slate clean and reset it all. You open FoE to find a new window telling you about this new PvP and they give you a choice, you can select differently on each of your worlds of course, which type of PvP you want to play on that world. The choices are;
1) Complete Chaos - All players from anywhere on the tech tree are mixed together, no other variables
2) Current Standard - What we have today, only variable is tech tree
3) Common Standard - What I advocate which is common in many sports and games, essentially classes based on many variables related to fighting
4) Peace, Love and Harmony - No PvP
You only get to choose one and the hood consists of Server wide players not World wide players.
There, now everyone is happy and you can choose #2 and call everyone else a pinko commie.
Not sure, I think it could be read as separate as well despite the PvP comment preceding it, so I wouldn't call it solid so to speak.that quote can be used as solid evidence that Inno considers GvG to be part of PvP and thus PvP towers. *shrugs*
Wolves partake in cannibalism by the way.The only problem about this “everyone is happy” solution is that you taking away my sheep and letting me fight against other wolves. I don’t think any wolf would be happy.
That gives you a reason to take away the sheep? Brilliant.Wolves partake in cannibalism by the way.
I think you would do much better if you tried to argue your position rather than bad analogies, silly little insults and mischaracterizations. Look back at this comment when the hood change was coming to Live, this fella is arguing the same as you but you'll notice it's the opposite in a sense;That gives you a reason to take away the sheep? Brilliant.
First of all, in my Neighborhood, I worked very hard to make my way from 74th to 4th place.
I busted my tail and suffered a lot of plundering to get where I am now.
I purchase diamonds when necessary to give an extra edge,
Suddenly you are going to take away all of the advantages I have earned and I will only have a higher difficulty of achieving the same success going forward, based on my hard work.
.
I will no longer be able to gain easy battle points based on my earned abilities against weaker neighbors.
You are now going to punish all successful players and reward weak and lazy players.
(lazy in that they do not aggressively climb the tech tree.)
That seems backwards to me!
I know a lot of players that used to hold back because they assumed that would give them an advantage against their neighbors. Now you make that myth a fact.
So what kind of logic you are using to convince me to give up a 100% chance to win and pick a 50/50?I think you would do much better if you tried to argue your position rather than bad analogies, silly little insults and mischaracterizations. Look back at this comment when the hood change was coming to Live, this fella is arguing the same as you but you'll notice it's the opposite in a sense;
Notice there how he's calling you campers the lazy and weak ones? How he had the advantage over you before and now he doesn't? You getting what I'm laying down here? But at least he tried to argue the point.
I think the real question should be what's good for the game overall. Do the dynamics of PvP/Merges, no matter their structures, help or hurt the game and if so which best serves that to help? I know you only like to think of this in terms of your own self interest, that's natural, but perhaps you should try to step outside that for a moment and try to look at the bigger picture because in the end that is also in your self interest though you may not realize it.
So you continue to mischaracterize? What kind of logic is that? Faulty. I have not presented you with this false dichotomy as you state.So what kind of logic you are using to convince me to give up a 100% chance to win and pick a 50/50?
Okay, let me rephrase. Right now I can 100% be the top dog in my neighborhood and plunder majority of the hood. If the merge system change, I have a chance not be able to do so. Or maybe I still can. But it’s either works for my interest or against it.(50/50) Why would I give it a try?So you continue to mischaracterize? What kind of logic is that? Faulty. I have not presented you with this false dichotomy as you state.
1) Complete Chaos - All players from anywhere on the tech tree are mixed together, no other variables
2) Current Standard - What we have today, only variable is tech tree
3) Common Standard - What I advocate which is common in many sports and games, essentially classes based on many variables related to fighting
4) Peace, Love and Harmony - No PvP
I have the opposite feeling of what such effects might actually be. But first let me say that we don't know what the effects would be and I think such should not be the requirement of any such request for change, it should of course be tested to see, gather data, etc. but that is all on IG not on me.Because I think it wouldn't do any good for the game. I do think that if players were to bundled together with the same level, then many players would not be encouraged to improve their play style and advance their city and game. Because, why would I need to invest in my city, in my GB, in anything, if I don't really have to? I think it would discourage advancement and learning.
It's like you are getting motivated when you see the Big Guys and what is possible. And you want that, too. Like the player who encountered someone with advanced units. He started to ask. Got an answer. And now, he can decide if that is something he wants to do. Or see someone with a 50 level or higher CdM. That creates desires. At least works with me, lol.
I think you've described a chicken more than a wolf.The only problem about this “everyone is happy” solution is that you taking away my sheep and letting me fight against other wolves. I don’t think any wolf would be happy.
The only problem about this “everyone is happy” solution is that you taking away my sheep and letting me fight against other wolves. I don’t think any wolf would be happy.