I can't take credit for this....But it's not "Your Stuff" until you collect. Until then it's up for grabs.
Eh, it is their city and their buildings. Plundering is also referred to as pillaging/outlaw/sabotage, which has a definitive meaning of obtaining something that is not yours. Their stuff just hasn't been 'secured' yet, allowing a plunderer to grab it. It's their stuff, to say otherwise is dishonest or rationalization(guilt?).
To be fair, you used scare quotes, so that's probably what you meant. *Packs up his semantic workbench*
I would not support creating a separate world with no plundering - if they want to create a new game with no plundering, that's great.
After playing Elvenar for a bit, I have to promote, FoE is much better and I can see the greater appeal of city sim/care bear players wanting to play it at their own pace without pillage.
They had a no plunder FOE. They opted to put in plundering is my understanding (which caused a fair bit of upheaval or so I was told as it was before I came along).
Interesting. I wonder if FoE had neighborhoods in that era? Or if the implementation of hoods is when plundering was introduced? *shrugs* A good case of how knowing history can inform our present decisions. I assume most pro-plunderers are working on the assumption that plundering has always been and should always be.
I tried Elvenar. It's basically a carbon copy of FoE gameplay with a different skin and no PvP. There's no need to go down the rabbit hole of starting new worlds with different rules when there's a perfectly good alternative game already available.
A lot of games have multiple game modes for players to participate in different challenges. So, I'm calling out your 'ridiculous' argument as more ridiculous than people arguing for different game modes. 'When does it stop' you ask? When Inno stops making money. No need to quash the idea just because of populist bias.
To be fair, OP does open up the door for some ridiculous arguments. I just don't see the 'care bear server' idea deserving of being lumped in with the 'Ban all the pillaging!' crowd. Just need those care bears to write up a decent proposal.
Simply put:
You: they lose profits from players who don't like plundering
Me: they will lose profits from players who like plundering if this feature is removed
The profit issue is a stretch on either side with no concrete research other than your or my personal view. (someone else might have this information?)
Sounds like the miscommunication was resolved on this point, but it gave me an idea.
I don't think there is a real question in plundering disappearing from FoE. The important question is, will any plunderers quit if a few care bears retreat to a care bear server/world?
If the plunderer player threatens to quit, they are just as 'bad' as the players threatening to quit over 'no plundering' being implemented, from my point of view.
So I posit this question: Would you (All of you who plunder) quit if a Care Bear server was opened? Why or Why Not? What threat is there from a PvP free FoE world that players could join similar to the beta server?
Would anyone create a city on said server? Would it be the ultimate solution for us to direct the players who come to the forums to complain about plundering?
I would not quit. Plundering is a side-hustle for me, so even if all the 'easy' targets left, I'd still have fun attempting to crack the remaining players to grab their loot. Personally, I don't see any threat in creating a server that allows players to play pillage free. It could be an easy test case to see if it would benefit Inno to introduce other 'special challenge' servers.
I don't think I would create a city there, unless I was partaking in another challenge similar to the
Smallville and Tiny Town one.