My CE city is running The Great Diamond Experiment 10,000 WW/FoY collections for about 4 more months. Developing alternative FP strategies. Developing alternative GB leveling strategies. Learning effective GvG techniques. Continuing to be t3h aw3som3st Guildie I can be. Eventually getting back out on the road for some more Peddling.
I've given up on RQs, it's boring and they give me nothing I need. I'd give up completely on DCs as well, but i do luvs me tHoFs. I'd quit GE if it didn't help the Guild, my inventory is bulging with unplaced SoKs, RHs, TFs, TSs, SSWs,,, i have over 30 RKs and 30 1ups that I may never use.
I've played my CE city for 4 years come Feb and am happy in CE but I want to learn more about the game at the highest levels, So I'm moving my experimental city up in Eras.
PME city, Era 'jogging'. We all know what a disaster sprinting through Eras is, and I've camped for a year in ProgE and 18 months in CE in my main, so I;ve exhausted any joys of discovery of camping techniques. So now it's time to see how far I can move up in Era before I get forced to camp. I was in ColA 6 months ago, should be in CE next month. My goal is to go through Eras as fast as i can while staying out of plunderbait hood position and still able to get at least 48 on GE (I don't negotiate and my ttack GBs are not quite up to fighting 64, there will be trouble there soon I think,) Arc just hit 30, Traz 14, no other GBs over 10. I should camp in CE to get Arc, Traz, Inno levelled and get AO and level AO and Cape, but I don't want to. Let;s see when disaster strikes. No framing RQs, but I am stockpiling Goods through brute strength, as many mundane Goods Buildings as I can fit in.
I can see the light at the end of the Era jogging tunnel, unfortunately it;s the train.