DeletedUser40996
It is 2 week cycles already 11 on 3 offLet me pare down my suggestion to the bare bones, as to avoid argumentative responses on the non-critical elements. My assumption is INNO intended GBG to be a free for all fight, for a clean slate each round, and not be GVG 2.0. With those assumption, what recommendation(s) do I have to achieve that goal and for it to be enjoyable.
Critical Element Goals:
Suggestions:
- Free For all Fight
- Clean Slate each Round
- More accessible to all players
- Not be the same as GVG
- Make GBG completely anonymous. No way to tell who the other guilds are. That way, no scheming. You only see the guild information after the round is over. Linked to critical element goal 1, 4.
- Keep a consistent schedule so we can easily make it routine. 14 day cycle, 10 days fighting, 4 days resting. Start and Stop at the same day/time every two weeks. Linked to critical element goal 2, 3.
- Reduce costs of buildings by 30%. Leave everything else as is. Linked to critical element goal 3.
And I love the totally anonymous idea . GvG Guilds can't complain that the GbG fighting is messing up their alliances if they can't see who they're fighting .
As far as making it accessible to all players reducing how fast attrition accumulated based on what era your in would be better . Building cost only affects the guild as a whole it doesn't solve the problem of players in lesser era's don't have much staying power because attrition hits them much harder and much faster
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