Insatiable1
Active Member
Same in Q world...but there are 3 of us, so we do a 3-way swap. Getting boring AF.The way teams are placed is broken, here in B world 2 guilds have been on same map farming for 6 weeks, lol GbG is a joke
Same in Q world...but there are 3 of us, so we do a 3-way swap. Getting boring AF.The way teams are placed is broken, here in B world 2 guilds have been on same map farming for 6 weeks, lol GbG is a joke
But the RoV do give a decent return in the AD. That is where mine goNo one of needs another Statue of Honor or has room for a 20th Road to Victory, LOL.
Pretty much the same for us. Luckily we play a lot of GvG which does negate the boredom of GBG which is an exercise in farming and nothing more.
Same in Q world...but there are 3 of us, so we do a 3-way swap. Getting boring AF.
Same in Q world...but there are 3 of us, so we do a 3-way swap. Getting boring AF.
Love that idea but doubt anything will be doneThe problem right now is that the pool of 1000 LP guilds keeps getting larger and competition grows thinner. The current systems shuffles all the 1000 LP guilds at random and strong guilds like mine end up in matches with guilds that can barely get out of home base.
Why not match all the winners together? You made it to 1000 LP, so now you should fight the best of the best, right? Put all the second place 1000 LP guilds together and 3rd place together, then shuffle the rest. That should at least ensure that every other round you get at least one other competitive team who plays to win. And the winners always play other winners who placed at the same rank.
The other issue is to stop the 1000 LP pool from continuing to grow. Cap it... limit how many guilds can actually be tied by adding a tie breaker. No more than X number of guilds at 1000 LP, ranked by #of advances (battles + negs) and total vps/hour. All others get a -1 penalty and are knocked to 999 LP. It’s all diamond league, so the rewards remain the same, but the competition becomes more targeted.
The only way diamond league membership grows is if enough new guilds are formed and advance spread out through copper, silver, gold, and platinum leagues. If they all stay in copper (ie., never do GBG) then nothing changes. I have run the numbers and performed simulations. The only way for a new guild to be added to diamond is to be "pushed there" by adding another guild to platinum which is "pushed there" by adding one to gold, etc. Though this is written as "one guild" it actually takes several guilds, best case minimum is four new guilds.The problem right now is that the pool of 1000 LP guilds keeps getting larger and competition grows thinner.
This already happens. All 1000LP guilds are pitted against each other. In the event there are not enough, then the next highest guild(s) are included.I think it s a great idea to put all the top guilds in the same BG, though I doubt the top guilds would like that very much.
you haven't seen my cityNo one of needs another Statue of Honor
Neither one of these ideas addresses the issue as to why those guilds are here and why they should not be here. The problem is advancement is based on acquiring league points which is based on winning. Win and you get points. Get point you move up. There is no influence on or difficulty taken into account to determine if you should advance because you have won.
This already happens. All 1000LP guilds are pitted against each other. In the event there are not enough, then the next highest guild(s) are included.
Neither one of these ideas addresses the issue as to why those guilds are here and why they should not be here. The problem is advancement is based on acquiring league points which is based on winning. Win and you get points. Get point you move up. There is no influence on or difficulty taken into account to determine if you should advance because you have won.
Except for the fact they have all been awarded wnough LP to be in diamond.1000 LP guilds are not all equal.
You have adequately described most of the issues with the LP system, except for the fact the points are solely awarded on winning or that league advancement is based on the LP accumulated. Neither take into account the relative competitiveness of the guilds.I don't see an issue with awarding points for winning. The issue is it's too easy to move up and down. If you finish last in a 1000 LP battleground, you move to a mid-tier platinum battleground where you can destroy everybody and then you end up right back at 1000 LP, getting destroyed yourself. I think Inno should lower the LP rewards in Diamond to -15 to 15 instead of -150 to 150. Place a hard cap so that every platinum guild that moves up starts at 905, no matter how many LP they earned the previous round. That would push the top guilds together and prevent mediocre guilds from getting anywhere close to 1000 LP.
Let's imagine the cap is lifted. What is the difference between the top 8 guilds having 1000LP versus having 1100, 1225, 1300, 1425, 1550, 1600, 1625, and 1900 LP? If the 7th place guild has 1225LP instead of 1000LP how does that make them more able to compete?For more competition, one solution might be to remove the 1000 LP cap and let points rise. Then group the Diamond league by points. For a little extra flavor, the top Diamond BG could maybe have some extra reward for the winner.
Moving the top 2-3 guilds to a cross world GBG map, that will make the remaining 17-20 guilds with 1000LP competitive equally balanced on the GBG maps? What determines the top 2-3 guilds?Just have another tier where top 2-3 guilds of each world is sent, and you'll have a competitive league once again.
The other aspect that must be reviewed during a season of GBG, is whether or not you were in the "winning" alliance or not. What affect does the opposing alliance have on your guilds ability to perform and be competitive in a GBG season.