FoE would be a lot poorer place without it, and if more people had access to it, took the time to learn about the tactics, they may enjoy the game more.
GvG as is could not handle significantly more players.
Now before you go saying I'm against GvG or because I don't have but 40M RP, please listen.
I've played for 6 years and have explored and commented on most aspects of this game.
I like GvG. I think it's the most fun aspect of this game when a bunch of Guildies work together to grab Sectors. I have no doubt that managing successful long term GvG play is the most difficult aspect of this game. The Guild i ran wouldn't commit to serious GvG but we grabbed our fair share of Sectors. I also understand that a lot of my hundreds of Guildies over the years found GvG to be boring.
GvG was a trainwreck waiting to happen.
Recalc lag was a 10 minute nuisance to GvG players when I started in 2015.
By mid 2017 recalc lag was an hour long nightmare of resets and was effecting non-GvG players
GvG was a victim of it's own popularity and original design.
An aside, but an important one. This game separates into two distinct games. Before and after Arc.
GvG was designed pre Arc, No one foresaw attack boosts and total troops available that we see today.
In 2016 you could tell the top GvG players by looking at their city. They had that fancy lvl 10+ Traz, Zeius, CoA, CDM lvl 10 and rows of RHs.
You, Taeshire, appear to have started seriously playing about 18 months ago?
Congratulation on a great city, you have capabilities no player had 5 years ago.
There are a lot of players developing those capabilities and there will be ever more because of Arc ubiquity.
Visualize a GvG that can handle hundreds, thousands of players like you.
Would that look anything like and have the same breadth as GvG as it is today?
GvG as written could not support a thousand players with massive combat boosts and producing 100+ troops per day.
GvG would have to be completely redesigned to take into account the changes to the game and the consequent changes to player capabilities over the years since the original design. One example:
Recalc as is would have to go.
Think about it. Just that one change would completely revise GvG as it is played today.
What other changes would be made? Would a new GvG that accounts for current player capabilities and growth look anything like GvG today?
What of a couple years from now?
Which would you personally prefer? GvG as it is today or the GvG redesigned to handle today's players.
Note well, the last time INNO listened to the masses and built a place for Guilds to fight Guilds we got GBG.
As always, be careful what you wish for, you may get it.