wolfhoundtoo
Well-Known Member
1) By player field I presume you mean your city? The reason the name is important is that's the only way I can tell you what it's doing for you.
2) You can get the boosters in the daily challenge and the events at least sometimes. Building up your tavern and friends list to collect silver would help you get the 30% boost from that regularly although it's going to be a bit of work.
3) At level 10 the zues will give 30% boost to your attack and defense of your ATTACKING army. It's pretty good. if you are having trouble with battling the zues is the smallest GB you can get that will help you out decently.
5). No you can't change the turn order. But you can look at the turn order and figure out which enemies are going when and then kill some of them to reduce the amount of damage you take. If you can kill an enemy unit before it fires that is one less hit your army takes.
6) The boost of the enemy increases as you proceed on the continental map. The more you get above your era the worse the enemy boosts as I recall (been a while since I looked) but that's on top of the fact that enemy troops are generally better as you age up. So fighting HMA troops with EMA troops isn't easy and you need to have a pretty good idea of how to fight and maximize the bonuses your troops get and how quickly you can kill enemy units to reduce your damage. Also as i recall EMA is around the time you can run across a bonus quest with barbarians in it. If you are facing those units you should read their description........which will tell you that for everyone one you kill the remaining enemy units increase in strength. It is the one time that I can remember that killing units as fast as you can isn't the best strategy.
7) The advantage of rogues are that so long as you have other units on the field they convert when they are first attacked to one of those other units. It absorbs one hit (for no damage) and if it converts to something with retal you might even get a hit on the enemy. Generally speaking you don't want to keep the rogue while it is a rogue in the background. It means you have one less hitter which means instead of helping you it is hindering you.
You are aware that units get bonuses against certain other types of units and that there are bonuses for terrain?
2) You can get the boosters in the daily challenge and the events at least sometimes. Building up your tavern and friends list to collect silver would help you get the 30% boost from that regularly although it's going to be a bit of work.
3) At level 10 the zues will give 30% boost to your attack and defense of your ATTACKING army. It's pretty good. if you are having trouble with battling the zues is the smallest GB you can get that will help you out decently.
5). No you can't change the turn order. But you can look at the turn order and figure out which enemies are going when and then kill some of them to reduce the amount of damage you take. If you can kill an enemy unit before it fires that is one less hit your army takes.
6) The boost of the enemy increases as you proceed on the continental map. The more you get above your era the worse the enemy boosts as I recall (been a while since I looked) but that's on top of the fact that enemy troops are generally better as you age up. So fighting HMA troops with EMA troops isn't easy and you need to have a pretty good idea of how to fight and maximize the bonuses your troops get and how quickly you can kill enemy units to reduce your damage. Also as i recall EMA is around the time you can run across a bonus quest with barbarians in it. If you are facing those units you should read their description........which will tell you that for everyone one you kill the remaining enemy units increase in strength. It is the one time that I can remember that killing units as fast as you can isn't the best strategy.
7) The advantage of rogues are that so long as you have other units on the field they convert when they are first attacked to one of those other units. It absorbs one hit (for no damage) and if it converts to something with retal you might even get a hit on the enemy. Generally speaking you don't want to keep the rogue while it is a rogue in the background. It means you have one less hitter which means instead of helping you it is hindering you.
You are aware that units get bonuses against certain other types of units and that there are bonuses for terrain?