On the UK server the explanation for the RQ limit was given as in response to an issue with server loading. Perfectly plausible to my technical mind (30+ years designing computer software) and Inno are quite justified to take steps to prevent server overloading.
This is the part I see very few addressing. Most every argument on why and how the current limit should be removed or modified, fails to do anything to prevent server overloading.
It also sounds like some folks are very inefficient in the way they execute their RQs. Aborting everything but one for a while, then everything but another one for a while. My strategy has always been to have two I'm completing in the slots, then do a UBQ every time it passes by. If I were in an age that had more RQs I could complete, I would endeavor to complete all I could each time around. Simple time management from my end, I hate clicking abort.
Someone earlier suggested localizing the abort process, a possible solution I thought about myself. It's an alternate to the long asked for requests to either allow users to choose which RQs they want in rotation, and repeating the last quest completed until aborted. The last two have been suggested multiple times and submitted to Inno at least once.
I'm sure if laymen can think up these possible solutions, Inno did too. Two of them have been in the suggestion pile for years. Yet they didn't deal with this any of those ways. While they solve the problem of server overload, they don't solve the problem of unlimited coins and supplies, a coy but accurate way to describe the other issue Inno stated was at the root of this change.
We all know that unlimited coins and supplies means unlimited goods and FPs. I've heard many arguments why unlimited goods and FPs are good for the player, I've yet to hear anyone opine on how it's good for the game. Even without the data Inno sees, I can't imagine unlimited anything is good for the game.
I think 2000 aborts is a bit draconian. Too harsh a solution for an issue entirely caused by Inno. I know there will be some that no number will satisfy, but something higher. 2000 aborts, when translated to actual RQ completions is entirely too low. How about one of the above solutions to prevent server overload, then 1000 completions?