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2000 Aborted quest limit per day

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Sheriff Of Rottingham

Active Member
Come on man...INNO saying cheating is bad and they're trying to address it isn't "blaming the players". Do I think there are more effective ways to combat cheating, of course. But this is how it's being addressed. Anyone that is upset about 2000 aborts A Day is full of crap and is exploiting the game. 2000 aborts and accepting/completing the quests you want to do should take a real life human like 10 hours. You're telling me you spend 10 hours EVERY DAY manually aborting quests in FoE? I call BS. And the idea of an "authoritarian corporation" is nonsense. By the same reasoning, all corporations are authoritarian by nature and they by definition must be authoritarian. You consume a product of which they maintain complete control as they are the providers of the product. Is McDonalds "authoritarian" if they limit McChicken purchases to 1 per visit, despite your complaints that you eat three every day? Of course not. INNO can limit recurring quests as much as they want. Heck they can remove them from the game entirely if they want. You aren't OPPRESSED as a result.
 

r21r

Member
They own the game thus they get to decide the rules.
so Chateau is exploit, all the rest ain't !
Just because I let the neighbors pick the lemons from my tree doesn't mean I can't change my mind at some point.
i doubt any inno would let anyone pick anything for free, but you could know more
and yes after i've done my job, i also change my mind
This is the way it works because this isn't a game ruled by committee.
1618371878481.png
Inno isn't being authoritarian because that implies that we are all here unwillingly or somehow that we can't go elsewhere.
i personaly would prefer to be on the sea but lockdown here is little tough.
i'm not welcomed though, thats crystal clear, posted a screen aswell.
While I don't disagree with your basic reason to be upset over this decision, if you think for a moment that any game or business is bound by the past no matter what then you simply lack a fundamental understanding of how things work.
"any" ? i've been on many and not every successfull GAME bussiness is similar - unless we are speaking for casinos

1618373166227.png
 
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SCollins23

Member
Come on man...INNO saying cheating is bad and they're trying to address it isn't "blaming the players". Do I think there are more effective ways to combat cheating, of course. But this is how it's being addressed. Anyone that is upset about 2000 aborts A Day is full of crap and is exploiting the game. 2000 aborts and accepting/completing the quests you want to do should take a real life human like 10 hours. You're telling me you spend 10 hours EVERY DAY manually aborting quests in FoE? I call BS. And the idea of an "authoritarian corporation" is nonsense. By the same reasoning, all corporations are authoritarian by nature and they by definition must be authoritarian. You consume a product of which they maintain complete control as they are the providers of the product. Is McDonalds "authoritarian" if they limit McChicken purchases to 1 per visit, despite your complaints that you eat three every day? Of course not. INNO can limit recurring quests as much as they want. Heck they can remove them from the game entirely if they want. You aren't OPPRESSED as a result.

It takes me less than an hour to complete 2000 aborts on my phone (it would take longer on a pc with mouse). When I coordinated GBG for my guild, I spent this much time just for coordination. You clearly don't have a clue about what you're talking about, yet using such strong words.

I have met with a lot of malicious players in this game, but I still find it amusing how players that don't utilize CF defend this nerfing way more than Inno has attempted so far.

Certain players are taking advantage of fights. How about Inno nerfs Zeus, CoA, and CdM so that you can only use them 20 times a day? Clearly anyone that spends 2 hours a day on GBG/GvG/GE is full of **** (!).
 

BruteForceAttack

Well-Known Member
So if Chateau was never designed the way it is used today, how do we know that Inno will not nerf/limit Arc/AO etc?

Shouldn't Inno apply some some common sense Statute of limitations regards to nerfing a GB use after this many years... I can understand if they nerf all GBS...but just one gb??

Inno cannot support Hardware/resources after record breaking revenue??



InnoGames hits record-breaking revenue of EUR 220m in 2020
Online game developer and publisher reports ongoing growth after 14 years on the market with more titles to be launched this year
Thursday, February 25, 2021 — InnoGames, Germany’s leading developer and publisher of mobile and online games, published its performance results for 2020. The company achieved a record-breaking revenue of EUR 220m, which is a plus of more than 15 percent compared to the previous year. 2020 marks the 14th year of consecutive revenue growth for InnoGames. The company’s operational excellence and strength in mobile boosted its performance. The pandemic and subsequent lockdown restrictions resulted in an increase in new players and playtimes, which further accelerated growth. InnoGames once again managed to prove business efficiency and sustainability with an EBITDA margin of 29 percent.

“2020 has been an extraordinary year. We are proud of our sustainable growth and would like to thank our players, colleagues and everyone else involved for their ongoing commitment and support. Our seamless transition to home office and our core strengths allowed us to continue to provide high-quality virtual worlds for players to safely connect,” explains Hendrik Klindworth, InnoGames Co-founder and CEO. “Looking ahead, we are excited about the pipeline of new mobile games coming this year and to bring them to players everywhere with our expertise in marketing, analytics and live operations. Simultaneously, we are continuing to expand and optimize our iconic portfolio of forever franchises.”

InnoGames has several mobile games in advanced stages of development. The production schedule remained on track during the move to home office. The company revised its development process to conduct tests earlier on and with a focus on player retention. Early tests have shown strong and promising results. InnoGames plans to launch those games in 2021 and to invest into marketing activities to scale the performance and future growth of these new games.

In 2020, leading strategy game Forge of Empires served as a key contributor to InnoGames’ success, followed by Elvenar and classics like Tribal Wars and Grepolis. The fantasy city builder game Elvenar reached the EUR 100m lifetime revenue achievement in May. After 17 years on the market, Tribal Wars achieved more than 24 percent growth in 2020. Both browser and mobile platforms performed strong to contribute to the 13 percent increase in Average Revenue Per Daily Active User (ARPDAU) across InnoGames’ whole portfolio.

Total playtime across the company’s whole portfolio rose to more than 904 million hours. In line with previous years, the leading revenue markets in 2020 were the United States, Germany and France. The United States grew 18 percent in mobile revenues, while Germany and France grew 10 and 15 percent, respectively.

Due to InnoGames’ continued strong performance, Modern Times Group MTG AB (publ) (“MTG”) announced the acquisition of an additional 17 percent of the shares in InnoGames on December 7, 2020. This transaction also involved the establishment of a new group gaming company (“GamingCo”), jointly owned and operated by MTG and InnoGames founders. Hutch Games Ltd., a leading UK-based mobile racing games developer and publisher, was acquired by MTG on December 8th as the first company to join the newly formed GamingCo.


About InnoGames
InnoGames is Germany’s leading developer and publisher of mobile and online games. The company based in Hamburg is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ complete portfolio encompasses seven live games and several mobile titles in production. Born as a hobby, InnoGames today has a team of 400 employees from more than 30 nations who share the passion of creating unique games that players across the globe enjoy for years.

Peter MeyenburgHead of PR



YOUR PR CONTACTS
Peter Meyenburg
Peter Meyenburg
Head of Public Relations
peter.meyenburg@innogames.com

...
 
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Nobufusa

Member
Come on man...INNO saying cheating is bad and they're trying to address it isn't "blaming the players". Do I think there are more effective ways to combat cheating, of course. But this is how it's being addressed. Anyone that is upset about 2000 aborts A Day is full of crap and is exploiting the game. 2000 aborts and accepting/completing the quests you want to do should take a real life human like 10 hours. You're telling me you spend 10 hours EVERY DAY manually aborting quests in FoE? I call BS. And the idea of an "authoritarian corporation" is nonsense. By the same reasoning, all corporations are authoritarian by nature and they by definition must be authoritarian. You consume a product of which they maintain complete control as they are the providers of the product. Is McDonalds "authoritarian" if they limit McChicken purchases to 1 per visit, despite your complaints that you eat three every day? Of course not. INNO can limit recurring quests as much as they want. Heck they can remove them from the game entirely if they want. You aren't OPPRESSED as a result.
10 hours to abort 2k quests. It would not even take that long on 56k dial up. Questing it takes about 40-60 mins to hit that number. You are speaking of something you have no clue about.
 

Sheriff Of Rottingham

Active Member
Whatever you say guys. How in the world you find enjoyment on clicking your mouse thousands and thousands of times to abort 2000 quests and complete the ones you want. I dispute your claim that you can do it in 40-60 minutes. And it doesn't matter, b/c INNO can set whatever limit they want. And I'm happy to post my support for the change.
 

Algona

Well-Known Member
Inno cannot support Hardware/resources after record breaking revenue

I was wondering about that mysel since hardware was the only reason given for the change in the first Announcement about this change:

This week, we moved forward with an update that sets a limit on Quest Aborts to prevent this exploit, and the impact it has on our servers.​
 

Nobufusa

Member
Whatever you say guys. How in the world you find enjoyment on clicking your mouse thousands and thousands of times to abort 2000 quests and complete the ones you want. I dispute your claim that you can do it in 40-60 minutes. And it doesn't matter, b/c INNO can set whatever limit they want. And I'm happy to post my support for the change.
I click it thousands of times to fight in battle grounds too. What point are you making? Are you saying because you are not able to that other people must be lying? Inno should be transparent and actually say why they made these changes. Not say abort quests is too difficult on their server. Whats next, a limit on how much fp per day you can spend? Would you support that too? Probably, because you have 5k in your inventory and feel like you are balling out.
 

Sheriff Of Rottingham

Active Member
I click it thousands of times to fight in battle grounds too. What point are you making? Are you saying because you are not able to that other people must be lying? Inno should be transparent and actually say why they made these changes. Whats next, a limit on how much fp per day you can spend? Would you support that too? Probably, because you have 5k in your inventory and feel like you are balling out.
They were transparent. They consider aborting quests over and over for hours exploitative. It was in the announcement that was what they were doing. It takes no skill to click the same spot on the screen over and over, so don't try to big time me or account shame me over my game inventory, when all your doing here is complaining you lost your easy button to exploit and game the system.
 

RazorbackPirate

Well-Known Member
10 hours to abort 2k quests. It would not even take that long on 56k dial up. Questing it takes about 40-60 mins to hit that number. You are speaking of something you have no clue about.
Whether it takes you less than an hour or another 10 hours to reach the 24 hour limit, you're both reaching the limit. Other's opinions aren't valid because, reasons?

You don't like the limit that's clear. Do you have anything to add to the discussion or are you just going to discount other's other's opinions in an attempt to bolster your own?
I click it thousands of times to fight in battle grounds too. What point are you making? Are you saying because you are not able to that other people must be lying? Inno should be transparent and actually say why they made these changes. Not say abort quests is too difficult on their server. Whats next, a limit on how much fp per day you can spend? Would you support that too? Probably, because you have 5k in your inventory and feel like you are balling out.
How about you argue this one and leave your imaginary nerfs in your imagination.
What exactly are you adding to this? If you are okay with the rule changes then so be it. I think it is more that you have failed at this game for so long you finally think you will be equal now to all of the players that have not even considered you. The game is played by clicking a button, this is not a game of skill it is a game of grinding. You fail to make a point here. I think you just want to come on and throw support at a change that you do not fully understand. Kudos.
You just can't stop. It's like a disease with you. Insult after insult, not a coherent argument in sight.
 
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Johnny B. Goode

Well-Known Member
I was wondering about that mysel since hardware was the only reason given for the change in the first Announcement about this change:

This week, we moved forward with an update that sets a limit on Quest Aborts to prevent this exploit, and the impact it has on our servers.​
I think the key word here is "and". They could have used "because of", but they chose "and". Leads me to believe that it backs up the theory that they realized RQs were being exploited when it impacted their servers. Let me make what I'm saying clearer. The main point of the change is mentioned first: "prevent this exploit". Then they add a secondary reason, indicating that it is a secondary reason by the use of the word "and". If it had been the sole or main reason they would have used "because of" (the impact on the servers).
 

UnStopaBull

Member
I think the main rule, of any game, is to not use any way of getting your game done without you physically doing it yourself. And it is one I completely agree with.
So as it is very clear that there has been abuse on a high scale to just get points on your score, bragging rights to be in top 10 etc, there should be a very much fairer way to make sure people who did abuse it get some kind of punishment.
Not an open line to stay in the top while everyone that has not been abusing the system gets stuck in whatever place they are now.

Looking at a player now, got in 200k battles between 1 july 2020 to 1st jan 2021, 35k/month, 1k/day regular amounts of battles, active fighter, would include GBG/GvG,
then between jan 11 and feb 11 goes from 405k battles to 680k battles? 9k a day for 30 days running?? 6 fights/minute, every minute, for 30 long days
And in the process gained 800M points??

Stats are there for everyone to see, nothing that can be manipulated. So which human being can do that? And how can that impossibility not be seen in a player data?

Punishing a honest playerbase, to curb the handfull of cheaters, who can easily be identified, while letting those cheaters off with their gains, that's the worst possible move a game can make

As a top player who has endlessly Grinded questing, fighting , selling , loading gbs , sniping, etc. to get where I am now, it annoys me to no end that inno has allowed players to get there in these “other“ ways. The whole rank system for Individual and guilds is terrible and is one of many reason I’m quitting the game after I complete this new era. I can leave with the knowledge I have built a city that is one of the strongest on any American server in only 4 years. This 2000 cap Is ridiculous, as was inno tsking away the Unbirthday quest for saab players. my assumption is that this was mainly done bc people could quest so many goods and sell vs letting inno sell to them and make their $
 
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Nobufusa

Member
Whether it takes you less than an hour or another 10 hours to reach the 24 hour limit, you're both reaching the limit. Other's opinions aren't valid because, reasons?

You don't like the limit that's clear. Do you have anything to add to the discussion or are you just going to discount other's other's opinions in an attempt to bolster your own?

How about you argue this one and leave your imaginary nerfs in your imagination.

You just can't stop. It's like a disease with you. Insult after insult, not a coherent argument in sight.
First making most of the casual players aware of what happened is the main point. Without majority support no changes will be made. So if people don't really know how big of a deal this is nothing will change. To your point is just because it is not your style of play don't discount what other people are doing but now you are doing it to me? If I want to come on here and grind quests for 8 hours straight that should be my choice. That is no longer my choice. I set my game up to be able to do this and now I am unable to. The imaginary nerf as you call it is clearly a possibility after Inno has put a cap on abort quests. I know they can do what they want I read the terms of service. People not utilizing the CF are clueless about what it does and its impact on the game. So because you and other players do not understand its usefulness people who do should have to suffer through these posts of I support Inno and the changes made? Inno could have went a million different directions but they did not.

Could have capped how many quests can be completed in a day
Could have given some sort of attrition to recurring fight quests
Could just ban bot users
 

wolfhoundtoo

Well-Known Member
so Chateau is exploit, all the rest ain't !

i doubt any inno would let anyone pick anything for free, but you could know more
and yes after i've done my job, i also change my mind

View attachment 18660

i personaly would prefer to be on the sea but lockdown here is little tough.
i'm not welcomed though, thats crystal clear, posted a screen aswell.

"any" ? i've been on many and not every successfull GAME bussiness is similar - unless we are speaking for casinos

View attachment 18661


If you are trying to say that there is a game that lets the players decide by voting what changes should occur please send me the website via private message. I'd like to see how this utopia works.
 

wolfhoundtoo

Well-Known Member
So if Chateau was never designed the way it is used today, how do we know that Inno will not nerf/limit Arc/AO etc?

Shouldn't Inno apply some some common sense Statute of limitations regards to nerfing a GB use after this many years... I can understand if they nerf all GBS...but just one gb??


Regarding the statute of limitations the short and long answer is No. Their game they get to decide what's necessary for it to be kept healthy and making them money. That IS what this is after all a business.

As to the other GBs that you refer to yes Inno can change those any time they want to do so. If that doesn't work for you then you are wasting your time in this game. In any case this issue doesn't mean that they will nor that they won't change other GBs when they want to do so even if the people opposed to this change convince them to roll it back. Note the phrasing carefully "convince them".
 
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