finally get to posting my final numbers.
recorded a solid 6 months of data from multiple game worlds. sampling various ages/hood positions/play styles.
all with 0% defense of 8 current age troops .
*important to note that hood position has strong impact on attack / plunder numbers. i tried to keep the sample balanced with various hood positions to get a reasonably accurate overall picture.
183 weeks of 6 day event history. [1098 days. 3+ years]
average hood position 34.5 of 73.2 (47.2%)
79290 possible attacks.
769 attacks
409 retreat
360 breaches
183 plunders.
screen shots of all my weekly data:
mar30-may14
https://prnt.sc/leotqk
may21-jun9
https://prnt.sc/leoue0
jun16-jun30
https://prnt.sc/leouxy
jul8-jul22
https://prnt.sc/leovap
jul28-aug18
https://prnt.sc/leovst
aug26-sept16
https://prnt.sc/leow66
sep23-oct14
https://prnt.sc/leowm6
screen shot of my weekly summaries:
https://prnt.sc/lep4uu
SPLITS:
effectiveness of 0% defense by age.
EmA - 87.5% of attackers surrendered to 8 current age troops with 0% defense [56 attacks. 49 retreats.]
HmA - 69.6% of attackers surrendered to 8 current age troops with 0% defense [112 attacks. 78 retreats.]
LmA - 47.6% of attackers surrendered to 8 current age troops with 0% defense [168 attacks. 80 retreats]
ColA - 54.7% of attackers surrendered to 8 current age troops with 0% defense [234 attacks. 128 retreats.]
Indy - 62.6% of attackers surrendered to 8 current age troops with 0% defense [107 attacks. 67 retreats.]
PE - 25% of attackers surrendered to 8 current age troops with 0% defensee [16 attacks. 4 retreats]
ME - 10.3% of attackers surrendered to 8 current age troops with 0% defense [29 attacks. 3 retreats]
PmE - no data sampled
CE - no data sampled
TE - 0% of attackers surrendered to 8 current age troops with 0% defense [4 attacks. 0 retreats]
FE - 0% of attackers surrendered to 8 current age troops with 0% defense [44 attacks. 0 retreats]
AF - 4 weeks of data. 0 attacks.
OF - no data sampled
VF - no data sampled
attacks based on players hood position.
top 10% in hood - 30 weeks. 24 attacks [0.8 attacks per 6 day week]
10.1%-20% in hood - 26 weeks. 28 attacks. [1.08 attacks per 6 day week]
20.1%-30% in hood - 7 weeks. 9 attacks [1.29 attacks per 6 day week]
30.1%-40% in hood - 10 weeks. 29 attacks [2.9 attacks per 6 day week]
40.1%-50% in hood - 23 weeks. 71 attacks [3.09 attacks per 6 day week]
50.1%-60% in hood - 7 weeks. 15 attacks [2.14 attacks per 6 day week]
60.1%-70% in hood - 19 weeks. 94 attacks [4.95 attacks per 6 day week]
70.1%-80% in hood - 33 weeks. 191 attacks [5.79 attacks per 6 day week]
80.1%-90% in hood - 16 weeks. 131 attacks [8.19 attacks per 6 day week]
90.1%-100% in hood - 12 weeks. 177 attacks [14.75 attacks per 6 day week]
in 3 worlds i left valuable buildings uncollected for the entire sample period. so if any attacker breached my 0% defense they would always have something to plunder.
in 78 weeks of data from those 3 worlds, i had 202 breaches and 134 plunders.
meaning 33.66% of the time people did not plunder when they had easy opportunities right after their breach.
plunders per week from 183 weeks of data:
weeks with 8 plunders: 2
...7 plunders : 3
...6 plunders : 2
...5 plunders : 3
...4 plunders : 6
...3 plunders : 8
...2 plunders : 16
...1 plunder : 39
...0 plunder : 104