Jern2017
Well-Known Member
Proposal:
Add a FP reward in rotation along with the already offered rewards for the final, 64th encounter.
Current system:
Currently, the player can win one of the following prizes for completing the last encounter:
Renovation Kit
Store Building item
Fountain of Youth
Sacred Sky Watch
Terrace Farm
Details:
All of the existing prizes are useful for me. I like the FoYs for my diamond farm world, TFs are useful for producing FPs and goods etc. However, players who have been playing the game for a long time and completing all four difficulties of the Guild Expedition weekly have inventories full of said buildings. You can only build so many and no matter how much you like them, you come to a point where you have no space left for them in your city. I propose a new reward gets put in rotation - 50 or 100 FPs. One of the possible rewards for completing the last encounter in difficulty III is 20 FPs, so 50 FPs for completing the last encounter in difficulty IV seems in balance. On the other hand, the gold relic includes a 100 FP reward and since the rewards for the final encounter are found in jade relics, a 100 FP reward seems in balance as well.
Abuse prevention:
There are five rewards currently offered as a prize for completing the last encounter. They rotate and only two prizes are available per week, both have a 50% chance of getting them. Adding the 6th, FP reward, would make each of the final prize be available every three weeks. For example:
Week one: Terrace Farm, FoY
Week two: Renovation Kit, FP reward
Week three: Store Building, Sacred Sky Watch
This would remove the chance of accumulating too many FP rewards.
Visual aids:
None.
Conclusion:
The FP reward would be useful for everyone, not just players with space.
Add a FP reward in rotation along with the already offered rewards for the final, 64th encounter.
Current system:
Currently, the player can win one of the following prizes for completing the last encounter:
Renovation Kit
Store Building item
Fountain of Youth
Sacred Sky Watch
Terrace Farm
Details:
All of the existing prizes are useful for me. I like the FoYs for my diamond farm world, TFs are useful for producing FPs and goods etc. However, players who have been playing the game for a long time and completing all four difficulties of the Guild Expedition weekly have inventories full of said buildings. You can only build so many and no matter how much you like them, you come to a point where you have no space left for them in your city. I propose a new reward gets put in rotation - 50 or 100 FPs. One of the possible rewards for completing the last encounter in difficulty III is 20 FPs, so 50 FPs for completing the last encounter in difficulty IV seems in balance. On the other hand, the gold relic includes a 100 FP reward and since the rewards for the final encounter are found in jade relics, a 100 FP reward seems in balance as well.
Abuse prevention:
There are five rewards currently offered as a prize for completing the last encounter. They rotate and only two prizes are available per week, both have a 50% chance of getting them. Adding the 6th, FP reward, would make each of the final prize be available every three weeks. For example:
Week one: Terrace Farm, FoY
Week two: Renovation Kit, FP reward
Week three: Store Building, Sacred Sky Watch
This would remove the chance of accumulating too many FP rewards.
Visual aids:
None.
Conclusion:
The FP reward would be useful for everyone, not just players with space.