My Christmas Wish list

- 1. A new tavern upgrade (as explained below +++ )

- 2. A new Great Building (as explained below *** )

- 3. 300 FPs

- 4. A reply to this post from somebody from the dev.team

+++ New tavern upgrade : right now, we have the table, the tray, the tablecloth, and the floor that we can upgrade from the right side tabs in the tavern room. We could have a fifth tab for cups upgrade with a cooldown bonus on the Aid + VisitTavern :

-2 minuts -horn shot : cost 1000 silver to upgrade and reduce the cooldown on Aid + VisitTavern by 2mns

-4 minuts -wooden goblet : cost 2000 silver to upgrade and reduce the cooldown on Aid + VisitTavern by 4mns

-6 minuts -clay cup : cost 4000 silver to upgrade and reduce the cooldown on Aid + VisitTavern by 6mns

-8 minuts -porcelain mug : cost 8000 silver to upgrade and reduce the cooldown on Aid + VisitTavern by 8mns

-10minuts -ceramic bowl : cost 16000 silver to upgrade and reduce the cooldown on Aid + VisitTavern by 10mns

-12minuts -glass tankard : cost 32000 silver to upgrade and reduce the cooldown on Aid + VisitTavern by 12mns

at max level (glass tankard upgrade), the glass tankard would allow you to aid/visit tavern every 23h48 minuts (important for your playerbase with a routine)

*** New Great Building : Architect Lounge 3 x 3 footprint (No age) using the -Louvre Museum Pyramid- model (maybe)

requires The Future Era goods to build (350ish of each?)

Bonus would be -City management : allows the production of boosts/kits every 7days, every level unlocks new boost/kit

-lvl 1 City management allows production of "Motivation kits"

-lvl 2 City management allows production of "100 tavern silver"

-lvl 3 City management allows production of "10% Coin Boost"

-lvl 4 City management allows production of "10% Supply boost"

-lvl 5 City management allows production of "Mass Motivation kits"

-lvl 6 City management allows production of "10% defender boost"

-lvl 7 City management allows production of "5% attacker boost"

-lvl 8 City management allows production of "boost crate"

-lvl 9 City management allows production of "Store building"

-lvl 10 City management allows production of "One up kit"

*at lvl 1 you would get 100% chance to produce a Motivation kit

*at lvl 2 you would get 70% chance to produce a Motivation kit and 30% chance to produce 100 tavern silver

*at lvl 3 you would get 50% chance to produce a Motivation kit, 30% chance to produce 100 tavern silver and 20% chance to produce 10% Coin Boost

*at lvl 4 you would get 50% chance to produce a Motivation kit, 25% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost and 10% chance to produce 10% supply Boost

*at lvl 5 you would get 50% chance to produce a Motivation kit, 20% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost, 10% chance to produce 10% supply Boost and 5% chance to produce Mass Motivation kits

*at lvl 6 you would get 49% chance to produce a Motivation kit, 20% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost, 10% chance to produce 10% supply Boost, 5% chance to produce Mass Motivation kits and 1% chance to produce 10% defender boost

*at lvl 7 you would get 47% chance to produce a Motivation kit, 20% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost, 10% chance to produce 10% supply Boost, 5% chance to produce Mass Motivation kits, 2% chance to produce 10% defender boost and 1% chance to produce 5% attacker boost

*at lvl 8 you would get 45% chance to produce a Motivation kit, 20% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost, 10% chance to produce 10% supply Boost, 5% chance to produce Mass Motivation kits, 2% chance to produce 10% defender boost, 2% chance to produce 5% attacker boost and 1% chance to produce a boost crate

*at lvl 9 you would get 44% chance to produce a Motivation kit, 20% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost, 10% chance to produce 10% supply Boost, 5% chance to produce Mass Motivation kits, 2% chance to produce 10% defender boost, 2% chance to produce 5% attacker boost, 1% chance to produce a boost crate and 1% chance to produce a Store building

*at lvl 10 you would get 43% chance to produce a Motivation kit, 20% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost, 10% chance to produce 10% supply Boost, 5% chance to produce Mass Motivation kits, 2% chance to produce 10% defender boost, 2% chance to produce 5% attacker boost, 1% chance to produce a boost crate,1% chance to produce a Store building and 1% chance to produce a One up kit

*at higher lvls you would get higher chances to get better boosts (without breaking the game balance)

these are only suggestion % and the tooltip does not need to indicate all this, just "ABC lvl unlocks a chance to get XYZ boost/kit" would suffice, I guess...

I have more suggestions but I can keep them for december the 24th