DeletedUser30312
They're definitely a let down. On my side cities, I'm not worrying about the time limit since I don't feel a need for the runestone, but it's annoyingly close on my main. I'm up to my third settlement, since I've been doing a lot of resetting getting the hang of things. The first time, I finished gold with 20 hours to spare. The second one I only hit on silver, but I wasted a bit of time overproducing some goods by mistake. That's one of the things that's annoying me with this feature, the narrow margin of error. It can be done without diamonds, but just one or two mistakes early on can mess up a whole run. Nor am I happy they "fixed" the diplomacy "bug" since it makes things even tighter.
I think part of it is how things are balanced around the random x4 aspect, but if the RNG doesn't cooperate -- and there are times that it won't -- it becomes difficult at best to finish on time. Both settlements I finished on my main only got the x4 once in each of my first two attempts, and if I'm not mistaken that's under the probable result. I know that does happen at times, but it's an uncontrollable aspect of the feature that makes things more difficult. Then again, I almost never like RNG reliance combined with a timer on any sort of game, and a game like FoE where there's no saving and reloading to mitigate things makes it even less pleasant.
I still say some things need to loosened up somewhere; if Inno could make the DCs easier by removing the penalties or some of the quests that were fine as they were, then can adjust things here. As things stand now, I think any one of the following would help: some slightly reduced expansion costs, they don't need to spike as fast as they do, especially now since we'll probably need more with the diplomacy "fix". Lower the final diplomacy cost to 1000 since none of research requires more than that. Or reduce the build time on the final set of build from 8 to 4 hours, why they need 8 freakin' hours to complete with a time limit in place that decreases with every settlement is beyond me. Well almost beyond me; this whole settlement feature is almost certainly designed to make player think they need need to spend diamonds. Look how many people have griped about it so far. That's how the whole freemium model works, and you'd better believe Inno's studied up on game psychology.
I think part of it is how things are balanced around the random x4 aspect, but if the RNG doesn't cooperate -- and there are times that it won't -- it becomes difficult at best to finish on time. Both settlements I finished on my main only got the x4 once in each of my first two attempts, and if I'm not mistaken that's under the probable result. I know that does happen at times, but it's an uncontrollable aspect of the feature that makes things more difficult. Then again, I almost never like RNG reliance combined with a timer on any sort of game, and a game like FoE where there's no saving and reloading to mitigate things makes it even less pleasant.
I still say some things need to loosened up somewhere; if Inno could make the DCs easier by removing the penalties or some of the quests that were fine as they were, then can adjust things here. As things stand now, I think any one of the following would help: some slightly reduced expansion costs, they don't need to spike as fast as they do, especially now since we'll probably need more with the diplomacy "fix". Lower the final diplomacy cost to 1000 since none of research requires more than that. Or reduce the build time on the final set of build from 8 to 4 hours, why they need 8 freakin' hours to complete with a time limit in place that decreases with every settlement is beyond me. Well almost beyond me; this whole settlement feature is almost certainly designed to make player think they need need to spend diamonds. Look how many people have griped about it so far. That's how the whole freemium model works, and you'd better believe Inno's studied up on game psychology.