1. Cultural Settlement - Feudal Japan

    Arising from the Sengoku period of Feudal Japan, the clan of Akechi Mitsuhide has requested your help.
    As the Daimyo of his village, it is your task to lead the Feudal Japan to prosperity! Detailed information here!
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  2. Changelog 1.156

    Hello Queens and Kings,
    The update to 1.156 will take place on Wed, July 10, 2019. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.
    For the detailed description of the upcoming changes, please see the details here.
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  3. GvG Improvements

    Hello Queens and Kings,
    We'd like to keep you updated on what we're planning to do, as we're about to get started on implementing the following improvements, and would love to hear some community insight into if you feel these additions address some of the fundamental issues GvG faces.
    For the detailed description of the upcoming changes, please see the details here.
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  4. Changelog 1.157

    Hello Queens and Kings,
    The update to 1.157 will take place on Wed, July 24, 2019. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.
    For the detailed description of the upcoming changes, please see the details here.
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Cultural Settlements Feedback

Discussion in 'Announcement Feedback' started by Panacea, Dec 20, 2018.

  1. Orius Maximus

    Orius Maximus Well-Known Member

    Joined:
    Jul 18, 2017
    Well, yeah I'm a little more comfortable on the expansions now.
     
  2. TitanMeee

    TitanMeee Member

    Joined:
    Sep 30, 2016
    Worlds:
    Parkog, Qunrir
    So what the bleep is going on with this settlement thing anyway, I do one settlement,,one in each world,, and can add and delete goods buildings 4x and no problem, now with this settlement, one world I was able to do the same thing, but the other one won't let me, so with just over 11 hours left, I have to try and come up with at least one more expansion so as to have room for every thing. @#$%^&*:mad:
     
  3. Agent327

    Agent327 Well-Known Member

    Joined:
    Jan 22, 2018
    Rather than using the forum for complaining I suggest you start using it to stay informed. It will open a world for you.
     
    icarusethan and Algona like this.
  4. KungQu

    KungQu Well-Known Member

    Joined:
    Feb 16, 2017
    The ability to do that was deemed to be a bug and they "fixed it" with today's upgrade.
     
  5. TitanMeee

    TitanMeee Member

    Joined:
    Sep 30, 2016
    Worlds:
    Parkog, Qunrir
    That sounds like a complaint to me.

    You mean be informed with this apparent misinformation from the Guide thread ? Additionally, when starting with 0 goods buildings on the last quest, you can add/delete one goods building at a time to complete this part of the quest. You can no longer delete diplomacy buildings after reaching 1200.

    Strange or maybe not so strange these day's, that you bypass the question and complain about problem that someone is having.
     
  6. TitanMeee

    TitanMeee Member

    Joined:
    Sep 30, 2016
    Worlds:
    Parkog, Qunrir
    Thank you KungQu, from what I have been reading, it's been back and forth on if one can add and then delete the goods buildings, and I guess I missed the update announcement on the homepage, think it got hidden by the quick addition of the Anniversary announcement.
     
  7. Agent327

    Agent327 Well-Known Member

    Joined:
    Jan 22, 2018
    That must be it.
     
  8. RazorbackPirate

    RazorbackPirate Well-Known Member

    Joined:
    May 29, 2018
    Sure, cause the world's out to get you.

    OR what @Agent327 was referring to was that the answer to your complaint/rant was covered in the latest Changelog announcement. Maybe he was referring to those of us who use the Forum to 'stay informed' about the changes to the game instead of using it to rant about changes to the game.
    Nice backpedal, but I'm going with the more likely scenario that you didn't bother to look before coming here to scream WTF?
     
  9. Orius Maximus

    Orius Maximus Well-Known Member

    Joined:
    Jul 18, 2017
    Huh. I had my historical visitors to my Settlement again. Is this some kind of weird mobile bug going on? Last time the 4 crashed the Settlement, I was doing construction work, and earlier I was tearing down all my stuff and putting in the last stuff I needed to finish things off for this round. I don't know if moving roads around or something is causing a glitch that makes them appear. I've only seen it on mobile, but I have animations turned off on the browser version because they don't work right, people move around for a few seconds and disappear completely, so I leave it off for performance. So I'm not sure if this is occurring only on the mobile version. If I'd done the van Gogh event, he'd probably be roaming around too, likely looking for some ice for his ear.
     
    cton2.forge likes this.
  10. RoyalAdnan

    RoyalAdnan Active Member

    Joined:
    Dec 5, 2017
    Worlds:
    Rugnir
    is there any rough guide how to finish the settlement faster or within time?
     
  11. icarusethan

    icarusethan Well-Known Member

    Joined:
    Jul 26, 2017
    guide:
    step 1, THINK
     
  12. Orius Maximus

    Orius Maximus Well-Known Member

    Joined:
    Jul 18, 2017
    There's one or two guides over in the Guides section of the forum.
     
    Graviton likes this.
  13. RoyalAdnan

    RoyalAdnan Active Member

    Joined:
    Dec 5, 2017
    Worlds:
    Rugnir
    @icarusethan Thanks for ur comment.
    also thanks for pointing out me to the right direction @Orius Maximus
    if anyone's looking for a guide to finishing Viking settlement one. u can find one in the link below with more detailed description.
    Link 1
    Link 2
    but i think i found a much better one in the FoE Wiki Fanpage Comments Wiki Comments
    Unfortunately, idk the player's name in FoE or which Server he/she is from.
    And if u're here Thanks.NICOMARX59
    1) I usually start in the evening (8 pm).

    2) Build 6 shacks and 2 Axe Smiths. Note that due to obstacles you might not be able to connect all schacks to a road, but that doesn't matter much.

    3) Produce axes for 8h (overnight) = 20 axes (at least if no 4x bonus)

    4) Buy 2 expansions (6 axes) and unlock the shrine (10 axes)

    5) Delete 1 axe smith, ideally you should now have 9 shacks, 5 shrines and 1 axe smith

    6) Produce axes until you can unlock the mead brewery.

    7) Delete the axe smith and build a mead brewery.

    8) With the first 10 meads, unlock 2 additional expansions.

    9) Build additional shacks, shrines and rebuild the Axe Smith (you now have 1 Mead Brewery and 1 Axe Smith).

    10) Replace as many shacks you can with huts (saves space). You can now maybe already have 3 Goods Buildings.

    10) Produce goods until you can unlock the Beast Hunter. Build it (normally you can temporarily have 3 Goods buildings).

    11) With the first 10 horns, unlock 2 additional expansions. You can now for sure have 3 Goods Buildings (1+1+1 or 2+1 depending on the goods needed to unlock the next building).

    12) I usually unlock 2 additional expansions with horns because waiting for the wool farm is simply too long. With 8 purchased expansions, you can have 4 goods buildings, which is the target.

    13) The rest comes easily (Replace as many shrines you can with markets and the huts with 2 clan houses, it is usually enough).

    To summarize buy 2 expansions with axes, 2 with meads and 4 with horns (unless you want to wait for the wool farm).

    Target 4 goods buildings.

    Logging in 3 times a day (morning, lunch and evening) is enough (4 or 8h productions)

    here's a screenshot if it helps anyone.
    [​IMG]
     
    Last edited: Apr 22, 2019
    UBERhelp1 likes this.
  14. purps99

    purps99 Active Member

    Joined:
    Apr 12, 2016
    OK it's been a while but i finally finished 15 settlements and went to do the quick FP gathering method. Until now i have not abandoned a settlement but now i am as i only do the first few quests each 24 hours. I noticed that the rocks are all in the same location after each time i abandon this settlement early. I thought that one of the good reasons for abandoning a settlement early is if you have a bad start location of rocks all in the starting area. I see this is not the case.

    If we have a bad start location and abandon the settlement I feel the rocks should also be reset and each time you start a new settlement the rocks should be placed randomly. Otherwise you could end up with a bad starting position, and you can never change it.

    Anyone else agree?
     
  15. cton2.forge

    cton2.forge Active Member

    Joined:
    May 8, 2018
    I found a bug in the cultural settlements - the first 2 or 3 iterations it worked very smoothly, no problems. Then I had a baby. Now I can't finish a settlement within the time limits to save my life. I could get rid of the kid but I am sure there would be a very dramatic, very negative response plus momma might murder me in my sleep. So I have been unable dedicate any time whatsoever to the settlements, now it takes 30 days+ to finish a settlement.

    Or I can just find a good therapist for the kid....
     
    RazorbackPirate likes this.
  16. Emberguard

    Emberguard Well-Known Member

    Joined:
    Oct 27, 2018
    @cton2.forge I think a healthy relationship with your kid is worth skipping out on settlements.
     
  17. purps99

    purps99 Active Member

    Joined:
    Apr 12, 2016

    CONGRATZ :) Yep settlements tend to get tougher as the time to complete gets reduced each time. (the x4% chance increases a small amount but then it's more luck based if you can finish it in the reduced time). REAL LIFE should always come first (even though gaming is my life :) ) If you do a settlement slowly you still get the tree upgrades and the emissaries just not the runestone so no biggie unless you want a city full of runstones. (even after completing 15 settlements in the shortest time you still only get 1 lvl 5 and 1 lv 4 runestone)
     
  18. RazorbackPirate

    RazorbackPirate Well-Known Member

    Joined:
    May 29, 2018
    I just finished my 8th settlement in two worlds. In one world, I got a bit jammed up on copper coins which put my goods productions behind. Luckily, I was able to pull it out with about 10 minutes left on the first timer. The settlement was a disaster, but I made it just in time.
     
  19. dontwannaname

    dontwannaname Well-Known Member

    Joined:
    Dec 9, 2018
    The Viking Settlement doesn't produce medals. Perhaps you could elaborate on what you are wanting to accomplish.
     
  20. mksottile

    mksottile New Member

    Joined:
    Apr 12, 2014
    When is the next settlement coming out? I completed the viking settlement twice and haven't done it anymore.
     
    Last edited: May 23, 2019

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