Algona
Well-Known Member
Understood, thank you.
fFixed.
Understood, thank you.
I would love that please can you share it .If it makes anyone happy, I might have a picture of what could be considered an Intermediate Setup for Feudal Japan. Keep in mind that it is just a mere example, and each player will most likely have one completely different from the picture I will provide.
/rant
This is awesome information. Of course, Impediments will get in the way, but I can see that you put a lot of thought into this. Thanks!I found some improvements in the starting layouts.
In the vikings settlement you can build 8 shacks instead of 7.
In the feudal japan settlement you can build 7 houses instead of 6. After unlocking the shrine you can build 2 shrines and 3 connected houses, which gives a little more coins than 1 shrine and 5 houses.1 axe, 8 shacks:
View attachment 15404
gray=embassy, red=shack, green=axe smith, yellow=runestone, white=road
1 soy, 7 houses:
View attachment 15405
1 soy, 2 shrines:
View attachment 15406
gray=embassy, red=house, blue=shrine, green=soy field, yellow=toro, white=road, X=disconnected building
Nice! I'll add them soon (probably tomorrow, as I'm going to restructure that section a bit). Thank you!I found some improvements in the starting layouts.
In the vikings settlement you can build 8 shacks instead of 7.
In the feudal japan settlement you can build 7 houses instead of 6. After unlocking the shrine you can build 2 shrines and 3 connected houses, which gives a little more coins than 1 shrine and 5 houses.1 axe, 8 shacks:
View attachment 15404
gray=embassy, red=shack, green=axe smith, yellow=runestone, white=road
1 soy, 7 houses:
View attachment 15405
1 soy, 2 shrines:
View attachment 15406
gray=embassy, red=house, blue=shrine, green=soy field, yellow=toro, white=road, X=disconnected building
LOVED This!!Introduction to the Cultural Settlements Guide
Cultural Settlements are a relatively new feature that has added a new way to play Forge of Empires. If Guild vs Guild and Guild Expeditions were a way to make fighters and negotiators happy, this feature is Innogames’ way of making those who enjoy building cities happy. Welcome to the guide, and I hope it will help you in your game.
I am writing this with the assumption that you have read and understood the announcements (Vikings, Feudal Japan). Also, I'm assuming you know how to place, sell, and move buildings, as well as how to buy expansions. Currently, the Viking and Feudal Japan settlements are available, with an Egyptian one going to be released at an unspecified date. You can only play one settlement at a time.
Please note that for the guide, I type the names of buildings or resources without accents or special symbols for ease of editing and writing.
On a mobile device, most pictures, charts, and tables will be viewed best when the device is horizontal (landscape).
The questline for the Settlements are as follows:
# Vikings Feudal Japan Egyptians 1 Have 3 Shacks Have 3 Gassho-zukuri Huts ??? 2 Have 4 Runestones Have 5 Toro ??? 3 Have an Axe Smith Have a Soy Bean Field ??? 4 Have 55 Diplomacy or gather 20 Axes Have 45 Diplomacy or gather 10 Soy ??? 5 Have 2 Shrines Have 1 Shinto Shrine ??? 6 Have a Mead Brewery Have 1 Gallery ??? 7 Have 195 Diplomacy or gather 30 Mead Gather 10 Paintings ??? 8 Have 2 Huts Have 100 Diplomacy or Gather 20 Paintings ??? 9 Have 280 Diplomacy or gather 40 Axes Have 1 Armorer ??? 10 Have a Beast Hunter Have 2 Decorated or Sacred Torii Gates ??? 11 Have 375 Diplomacy or gather 50 Horns Have 325 Diplomacy ??? 12 Have 4 Clan Totems or gather 50 Mead Have 1 Instrument Workshop ??? 13 Have a Market Have 2 Shinden-Zukuri Manors ??? 14 Have 595 Diplomacy or gather 60 Horns Have 525 Diplomacy or Gather 30 Instruments ??? 15 Have a Wool Farm Have 2 Zen Gardens ??? 16 Have a Clan House Have 1 Dojo ??? 17 Have 855 Diplomacy or gather 60 Wool Gather 2000 Koban Coins and 10 of each Cultural Good ??? 18 Have an Old Willow - ??? 19 Have a Mead Hall - ??? 20 Collect 10 of each Cultural Good and 2500 Copper Coins - ???
As each of the settlements are different in their own ways, below you will find a short description of each and what is unique about that particular settlement.
Vikings Settlement
Feudal Japan Settlement???
??? SettlementThe Viking settlement was the first released and is, therefore, your "basic" settlement model. It relies heavily on coin production. The Feudal Japan settlement took the Viking settlement model and added a new feature called the Merchant that allows for goods to quickly be gained early in the settlement. ??? This settlement offers 2 unique buildings: Yggdrasil (main building, 3x3, 9 levels) and the Greater Runestone (secondary building, 2x2, 5 levels). Their stats (at max level), can be viewed in Part 5. This settlement also offers 2 unique buildings: the Shinto Temple (main building, 3x4, 9 levels) and the Timeless Dojo (secondary building, 3x3, 5 levels). Their stats (at max level), can be viewed in Part 5. ??? The Viking settlement has a medium timeframe of 15-8 days per settlement (if finished in first place; the time decreases the more settlements you play). The Feudal Japan settlement has a short timeframe of 14-7 days per settlement (if finished in first place; the time decreases the more settlements you play). ???
This guide is split up into several parts:
Part 1: The First Day
Part 2: Beginning the Expansion
Part 3: Establishing a Village
Part 4: Race to the Finish
Part 5: Beyond the Settlements
Part 6: Alternate Ways to Play/Archive
Part 7: Cultural Settlements FAQ
Part 8: Settlement Fun Facts
Part 9: Author’s Notes
The Egyptians are still being tested in Beta, so we will have to wait until they get released to the live servers, seeing as how some mechanics may be changed. Not to worry, as we (mostly Uber, though, LOL) are already working on that, though, so stay tuned!LOVED This!!
Please do one for the Egyptian Settlement! The gameplay is so different for great and not so great fighters.
This guide will be updated within a few weeks of when the Egyptians are released to live. Currently just figuring out strategies and working on charts/graphs for Egyptians, and also working on restructuring some sections. Thank you for your support!LOVED This!!
Please do one for the Egyptian Settlement! The gameplay is so different for great and not so great fighters.
Think about giving it its own thread. It is so different than the other two that I might be easier to follow that way.This guide will be updated within a few weeks of when the Egyptians are released to live. Currently just figuring out strategies and working on charts/graphs for Egyptians, and also working on restructuring some sections. Thank you for your support!
In all reality, not too much is different. Many of the same strategies apply, except that you fight. Kind of like how the Feudal Japan settlement has the merchant, but still follows general strategies. If I made an entirely different thread for Egyptians, I would end up copying over a lot of what is already here.Think about giving it its own thread. It is so different than the other two that I might be easier to follow that way.
i never found the entrance to that part of the game (japan) and now i cant find the pyramidLOVED This!!
Please do one for the Egyptian Settlement! The gameplay is so different for great and not so great fighters.
Lol. Upper left, big pyramid looking thing.i never found the entrance to that part of the game (japan) and now i cant find the pyramid
When it is unlocked, it literally moves the camera and zooms in on the merchant or siege camp.i never found the entrance to that part of the game (japan) and now i cant find the pyramid