DeletedUser8152
You want some defense boosting buildings for the attacker too?
You want some defense boosting buildings for the attacker too?
Yep, as soon as my Deal and Saint Basil's each reach level 149 I will have the same attack power as my current attacker who has a level 73 Zeus, a level 73 Aachen, a level 83 Castel del Monte, and a Speakers Corner for a total of +200%. No problem I should be able to get them raised that high... In another 5 or 6 years. Anyone even want to calculate how many FP that is? I also have a ways to go on the Blue Prints necessary to unlock all those levels.
See what I mean about needing something to add some Attack power to the Defenders?
Or...you could just collect on time.
Umm.. Except for the Speakers Corner all boosts to Attack power come from the three GB's I mentioned, (Zeus, Aarchen, CdM) which give equal boost to both Attack and Defense. I said he has a +200% attack, I guess I didn't think it was necessary to say he also has a +191% defense (Speakers Corner adds +9%). Do you think he needs more defense? Compare to my +48% attack and + 281% defense. The game is totally tipped in favor of the attacker. Even the Rogue is a unit that gives the Attacker a huge advantage. It is designed to trick the AI into attacking it first by having a nearly non existent defense, then once the attacking AI "kills" it wasting a first round shot it miraculously returns as a different unit and if it has Contact skill it even attacks then attacks again on it's turn. Yeah, nothing unfair about that. Were is the unit for the Defender that gives such an advantage? If you say the Drummer and the Color Guard I'll laugh myself to death. Of course I could use Rouges as defenders right? I mean it's not like the Attacker is a real human with a brain and will attack the one or two units that aren't Rouges then massacre the Rogues that are left. In possibly the quickest defeat ever. I also love the fact that units that have a cumulative effect attack like the Satellite Spotter's heat attack don't carry over when a Rogue is killed. He dies and takes the 20% decrease in attack with him when he goes so the next unit up had a full 100% when it turns and concentrates all it's attack power on your satellite spotters.You want some defense boosting buildings for the attacker too?
It gives the Critical Hit ability:As an aside, apparently the new Arctic Orangery GB provides a bonus that applies to both your attacking and defending armies. That's kind of something, right?
I do. Except when real life issues prevent me from being at my computer, such as I am out eating dinner with my family celebrating, or at a movie, or asleep in my bedroom after a hard day at work and I didn't set the alarm. Those kinds of things.Or...you could just collect on time.
My troops have a162%attack boost without any of my attack gbs being higher than 10. Speakers corner only boosts attack.Umm.. Except for the Speakers Corner all boosts to Attack power come from the three GB's I mentioned, (Zeus, Aarchen, CdM) which give equal boost to both Attack and Defense. I said he has a +200% attack, I guess I didn't think it was necessary to say he also has a +191% defense (Speakers Corner adds +9%).
Besides That is sort of like saying to the store owner who is being molested by the Mob protection racket. "Just pay the protection money."
Umm.. Except for the Speakers Corner all boosts to Attack power come from the three GB's I mentioned, (Zeus, Aarchen, CdM) which give equal boost to both Attack and Defense. I said he has a +200% attack, I guess I didn't think it was necessary to say he also has a +191% defense (Speakers Corner adds +9%). Do you think he needs more defense? Compare to my +48% attack and + 281% defense. The game is totally tipped in favor of the attacker. Even the Rogue is a unit that gives the Attacker a huge advantage. It is designed to trick the AI into attacking it first by having a nearly non existent defense, then once the attacking AI "kills" it wasting a first round shot it miraculously returns as a different unit and if it has Contact skill it even attacks then attacks again on it's turn. Yeah, nothing unfair about that. Were is the unit for the Defender that gives such an advantage? If you say the Drummer and the Color Guard I'll laugh myself to death. Of course I could use Rouges as defenders right? I mean it's not like the Attacker is a real human with a brain and will attack the one or two units that aren't Rouges then massacre the Rogues that are left. In possibly the quickest defeat ever. I also love the fact that units that have a cumulative effect attack like the Satellite Spotter's heat attack don't carry over when a Rogue is killed. He dies and takes the 20% decrease in attack with him when he goes so the next unit up had a full 100% when it turns and concentrates all it's attack power on your satellite spotters.
My suggestion is a new special unit that is for defense only. It ignores Rogues for the first three rounds of battle and has the contact skill. It also gets +1 attack for each Watchfire in your city. Think it will fly?
I am aware that one is a game and the other is real life, but I am supplying an analogy. Telling someone to "Just collect on time" in the game is analogous to telling someone to "Just pay the protection money." Both situations prevent "Something bad from happening". The something bad being caused by another individual who only does this if you don't do the other. And I would say it does have an effect on someones real life in that you become a slave to the game and another player, being forced to do something at a specific time every day or there will be a consequence caused by another individual. If the developers think this adds enjoyment to the gaming experience, I really think they should seek psychiatric help.No, it's absolutely nothing like that. One is a game made of 1s and 0s with make-believe stuff and has no affect on someone's real life. The other causes real-world harm to actual people and their families.
I see the whole situation as a training tool for young mobsters. "Hey dere Mr. Plaguer. Like you give me 10 FP to mize Traz or ill plunder your city." Hey but it is OK if you just collect on time. Every day. Without fail. Always. Forever.
I thought of this a few months ago and while there are many historical references of scoring critical hits, like Agincourt, the Tumu Crisis and the Great Seige of Gibralter, I don't think it would work well in a game like this.Critical Hit
Put it to music.you give me 10 FP to mize Traz or ill plunder your city." Hey but it is OK if you just collect on time. Every day. Without fail. Always. Forever.
Methinks you have the meaning of Collect On Time completely backwards. You don't adjust your life to the game, you adjust the game to your life. See the first line of my signature.
You work 10 hour days, and can't use your computer at work. You also are not allowed to have a phone at your workplace. You set your time to:Methinks you have the meaning of Collect On Time completely backwards. You don't adjust your life to the game, you adjust the game to your life. See the first line of my signature.
You work 10 hour days, and can't use your computer at work. You also are not allowed to have a phone at your workplace. You set your time to:
Very poor analogy, in the real life scenario you are being forced by someone else because you simply exist in the wrong place at the wrong time , in the game you are choosing to play so no one else is forcing you to do anything. You may in fact ignore your collection times and be plundered. You may even come to the forum and complain how unfair it is however be prepared to be criticized.I am aware that one is a game and the other is real life, but I am supplying an analogy. Telling someone to "Just collect on time" in the game is analogous to telling someone to "Just pay the protection money." Both situations prevent "Something bad from happening". The something bad being caused by another individual who only does this if you don't do the other. And I would say it does have an effect on someones real life in that you become a slave to the game and another player, being forced to do something at a specific time every day or there will be a consequence caused by another individual. If the developers think this adds enjoyment to the gaming experience, I really think they should seek psychiatric help.
I see the whole situation as a training tool for young mobsters. "Hey dere Mr. Plaguer. Like you give me 10 FP to mize Traz or ill plunder your city." Hey but it is OK if you just collect on time. Every day. Without fail. Always. Forever.
Reality in this game, if you can call it that, is that each person may have totally different experiences.