That's a pretty good summary of it.It looks a lot prettier in my opinion than SAAB did. Thumbs up for that!
Ghost Blasters aren't as good as Nail Storms, so GBG will play out slightly different for SAV players. The dreaded 8 Nail Storm enemy army will be Ghost Blasters instead, which usually won't be able to attack on their first turn due to their poor movement and short range (for a ranged unit). Keep this in mind when you're fighting them, especially if you're using fast units with rogues!
The GB is mid-tier, if not slightly below. It's not a game-changer, and it's definitely not close to being the worst GB, but it's very expensive for what it does. The effect would be just fine if it wasn't also the most expensive GB to level up. It looks awesome visually, but it's a tough sell to build it otherwise.
I can hear the conversation taking place on the Island of Unloved GBs.worst design ever on a GB.
It 'sabotages' the game, huh? It could be a lot worse. Way I see it, if it's being built that tells me that people want to build it. And if it's being built, that means it must have value to the ones building it. What's being 'sabotaged' here?The GB is still a very bad designed GB, and I not sure if the feedback from beta is addressed to the dev team. because its really a GB that sabotage the game, so the designer should be fired at ones if your would to be really be seen as a company that has his customers needs high.
but like on beta just ignore all our posts , keep up the blindfolds and have your wages come in that will work
Probably because the boost in the Tavern explicitly says it applies only to GE. Not only the icon being the GE icon, but hovering over it on PC says it applies to GE only. Not GBG, not exploration sites in the space ages, not quest objectives when those pop up. Just GE. The attack boost just raises your attack. Doesn't say anything about it only working in a specific part of the game.Also...the Negotiation Boost should work in GBG because the Attack Boost does. Why does one have different rules than the other?
Unfortunately we already know what all the shards give, and it isn't a new building:Well on a good note MAYBE just MAYBE the next settlement will reveal that it may be worth building this new Flying Newb Trap.
Never know we can only hope!
Shards for a new Building Maybe hint hint INNO?
|Common Shard||Uncommon Shard||Rare Shard|
Mysterious Shard varies on settlementUnfortunately we already know what all the shards give, and it isn't a new building:
- 20 forge points
- 25 random goods (current era)
- 25 random goods (previous era)
- 1 or 10 light units
- 1 or 10 ranged units
- 1 or 10 heavy units
- 1 or 10 artillery units
- 1 or 10 fast units
- 2 blueprints
- 100 forge points
- 200 random goods (current era)
- 100 random goods (previous era)
- 10 rogues
- 8 hour rush mass coins
- 6 hours rush mass supplies
- mass self aid kit
- 5 blueprints
- one up kit
- renovation kit
- store building
- Mysterious shard (reward varies on active settlement)
- 300 random goods (current era) or
- 150 forge points
(copied and expanded from official release thread).
Yes, Viking or Japanese = goods, Egypt and Aztec = fp. While I suppose that the next settlement could offer something different, that is a huge stretch to make based on Inno's history. Going by their history the next settlement will offer either goods or fp.Mysterious Shard varies on settlement