GbG starts it's 5th year in FOE, in November 2023. That's less than a month from now - ie, real soon.
It's pretty clear that whatever they do, all contingents of people will never be happy. It's a thankless design/engineering job trying to make everyone happy, and make it fun. As a software architect, I'd call that impossible.
They listened to us for months, tried a few things we railed against (66% attrition rate cap comes to mind...) - and gave us a place to help in one of the longest forum page count topics in FoE history on what to do, and how to build the next one (I call GbG III, which is what we have now).
After ALL THAT - There was little confluence from US, or even unanimity on every important design point they have to consider.. SO they did what they THINK would work.
They're broad-brush (seemingly??) tending to as many interests/needs from all player community factions as robustly as they can, with of course, THEIR FINANCIAL priority mixed in.
They're continuously trying to balance the thankless job of arbitrating the fact that all player factions want different things from GbG (in any form). Let's decide what they did:
Did Inno make GbG III vs GbG I, or II:
1) Less or more FUN?
2) Less or more costly - game resources OR personal financial resources ($$) or both?
3) Less or more exciting?
4) Less or more time invested for rewards (tangible or bragging rights)
OF value adds by other members via "edit":
@Pericles the Lion 5) Less or more appealing to new players that have no experience with GBG I or II?
If people try it and don't like it - they'll play it LESS, or not play it, and that will be the true test of GbG III design goals.
Keep your thoughts coming, though..