Honestly this had potential. Instead the small guilds will lose all interest as they can afford less and less and large guilds will continue to dominate. If your point was to adjust this to help individual players instead of guilds you have not been successful. An individual player can only do so many fights, the rewards are smaller, the attrition increase is higher, so if you are in a large active player guild everyone will get more fights not just a few players. Sounds good right? Except when players are away, sick, or just not that into this part of the game. then the entire guild suffers. Plus after you have burned your attrition in the morning who takes those slots in the evening? With lots of tile flips replacement advance buildings cost too much, so no one builds, or they build cheapy buildings and attrition goes up faster for those who didn't get on the first rounds. How long until everyone burns out on this thing and does the bare minimum? Anyway what's the point? If we spend time and money optimizing our cities for GbG you will either change it like GE or completely destroy it like GvG. I assume the "new" players you plan on attracting will spend more money than the current players. I don't think you'll see any more money from me. We spent quite a lot of time, goods, and diamonds(money) on GvG and we get NOTHING back? memorialized scores, what? Why do we want to continue with a game that seems to be done with it's players? Most of the players I've met are in the 40-60 year old range, not an age group known to embrace change.