BTW: What is a fighting RQ? I am still at a lower age, so is this something that is added to the RQ's at a later era?
The SAAB fighting RQs are "Defeat 40 units" and "Win 12 battles without losing."Yes, I believe they're in SAAB. So instead of "Spend 99 Forge Points" it's something like "Defeat this Army".
160 fights in 5 minutes is a fight every 2 seconds. Impressive. Did you use a stopwatch?
Do you think one of them could do that 50 times in a day?
16,000 Fights in one day is the equivalent of singlehandedly taking 200 GvG Sectors or 100 GBG Provinces. In one day. While this one player is doing that, what would the rest of their 70 player Guild be doing?
It's not GBG or GvG, it's spamming the fighting RQ thousands of times per day.
Which is what prompted this 'delay RQ fix'.
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Dear INNO,
Instead of delaying all RQs for all players maybe try something radical?
Maybe something crazy like getting rid of the fighting RQs?
kthnxbai, QuitShootingYourselfInTheFoot
Even if every one of the 16,000 counted fights is a two wave battle, that is still one two wave battle (both waves) defeated every 10 seconds for 24 straight hours.You forget about the 2-wave battles counting as 2 separate fights in global ranking. I don't know how many 2-wave battles you're supposed to get in GBG, but I would say at least 30-40% is a good bet. It's probably different for each era. So 16,000 counted fights in GBG is not actually 16k hits. Also, both fighting RQs in SAAB are 2-wave battles. It's still a crazy number to pull, but slightly less crazy if you're aware of this mechanic.
You forget about the 2-wave battles counting as 2 separate fights in global ranking.
Perhaps the aim of slowing the play of RQ's has nothing to do with cheating.
Maybe the goal is to drive players off of PC play and into mobile. Perhaps Inno finds mobile more profitable?
This is yet another push to migrate all players to mobile...
Yep. They do.They do? File this in the learn something new category.
Originally both waves used to give ranking points and both waves were counted as a seperate battle.Odd that INNO would count a 2 wave battle in different ways.
Sometimes the UX team informs the bosses that it's going to be hated by almost everyone and the bosses tell them to do it anyway. Been there, done that.All i can say is Inno must have an award winning UX team for this sort of change to make it through beta, where there were large amounts of complaints, through to live.
Well done UX team, you're awesome for pointing out to your bosses that this sort of change will be welcomed, rather than trying to fix the mass RQ abuse a different way. /sarcasm off
Or if there is no other quest causing the issue, remove the quest. As a programmer I always look to fix the problem at its source and not to put a bandaid on it. Point in fact, there would be far fewer players upset removing the [troublesome] quest than adding the delay.The ghost nerf to questing is really bad for the game and should be reverted. It's not going to stop the primary abusers (macro/bot users), but manual players are already finding this to be too slow to tolerate.
The solution for macro/bot questline abuse is to catch bot users, not punish legit players. Inno needs to implement click tracking/logging and look for obvious bot behavior (inhuman delay between clicks, clicking the same pixel with inhuman frequency, moving from point to point without dragging the mouse cursor, etc.). The solution is already out there; inno just needs to allocate the resources to fix it (in stead of wasting time on things that players do not want like the pvp arena).
This questing delay doesn't fix anything at all. It just widens the gap between players that cheat and players that play fair. At a minimum, please revert the abort timing back to normal.
The ghost nerf to questing is really bad for the game and should be reverted. It's not going to stop the primary abusers (macro/bot users), but manual players are already finding this to be too slow to tolerate.
Everybody is assuming that this change was to slow down cheaters. Maybe, just maybe, it was to slow down players from solely relying on RQs. You know, this used to be a fairly well balanced game. Then the Arc virus and RQ bug hit. Then rapid power creep hit the event buildings. This is no longer a city building game or a fighting game. I'm not sure what exactly it is now. Whether someone is using bots to cheat or playing the RQ/Arc cards to amass tons of resources, there's no art or strategy to the game anymore.The ghost nerf to questing is really bad for the game and should be reverted. It's not going to stop the primary abusers (macro/bot users), but manual players are already finding this to be too slow to tolerate.
Speaking only for myself obviously, I've spent a fair amount of time and resources raising my Chateau to level 88; not nearly as high as some, but decent. I'm pretty sure I didn't do that for the increased coins reward. This "secret" nerf is a bait and switch.Everybody is assuming that this change was to slow down cheaters. Maybe, just maybe, it was to slow down players from solely relying on RQs. You know, this used to be a fairly well balanced game. Then the Arc virus and RQ bug hit. Then rapid power creep hit the event buildings. This is no longer a city building game or a fighting game. I'm not sure what exactly it is now. Whether someone is using bots to cheat or playing the RQ/Arc cards to amass tons of resources, there's no art or strategy to the game anymore.
Incidentally, I find it tremendously ironic to hear people talk about quitting the game over this, especially some long time Forum regulars who, in the past, have ridiculed players for playing the "I'm gonna quit" card.