If it's too fast, you might just end up with your fingers broken from clickingThe change to the battle happiness modifier sounds great if that and the other GBG change do really increase the performance when battling! Got my fingers crossed!
Might fix some of the Carpal Tunnel I've gotten from this game then!If it's too fast, you might just end up with your fingers broken from clicking
I'm glad to see performance being improved!
Probably because We find that the majority of players who actively participate in battles tend to have an enthusiastic population anyway, and the reduced load on the servers more than justifies the change that the vast majority of players might gain versus a minor gain that will only affect a very few players (and those players probably do very few battles anyways).Performance was fine for me with the happiness. :\
Why remove that? It's an extra bonus for people with enthusiastic citizens. Makes building so many culture buildings and decorations more worth it.
Not in my main city ofc. But in my other baby worlds...Probably because We find that the majority of players who actively participate in battles tend to have an enthusiastic population anyway, and the reduced load on the servers more than justifies the change that the vast majority of players might gain versus a minor gain that will only affect a very few players (and those players probably do very few battles anyways).
Honestly, how many players don't get wayyyy more than enough happiness from their event buildings anymore? It's so much so for me that I can't remember the last time I even thought about whether or not my population might not be enthusiastic in any city, no matter the era or development level.
And that brings up the whole other issue of why you would have any culture buildings or decorations in your city, other than building and deleting immediately for a quest requirement.
That is easy. they will have slowed down the rate of attrition, Increased the number of building slots on tiles. Increased the number of diamonds in the rewards.I'm wondering more about this "cryptic, non-transparent" comment...
We also made small adjustments to the Guild Battlegrounds, improving the performance.
(...)
So the question is:
Is that fact that some daily challenge tasks don't have the option to switch them out a bug or an intended design mechanic?
Thanks. Really appreciate it!Thanks for pointing it out.
Tbh I don't know the answer, but I'll ask around and figure it out. I'll be back here with an answer as soon as I have it.
Here's what I got:Thanks. Really appreciate it!
Thank you so much. Very good explanation!Here's what I got:
It is intended that the button won't be visible sometimes. It happens when there's no better alternative for that particular task.
When exchanging the tasks, the game grabs from a pool of tasks. The task after the exchange should be easier than the previous one. If there is no easier task available in the pool OR the tasks exclude each other (for example, they cannot be of the same type), the button will not be available.
If you still have any questions, please let us know.
Anytime! Glad I could help.Thank you so much. Very good explanation!
That makes sense.Here's what I got:
It is intended that the button won't be visible sometimes. It happens when there's no better alternative for that particular task.
When exchanging the tasks, the game grabs from a pool of tasks. The task after the exchange should be easier than the previous one. If there is no easier task available in the pool OR the tasks exclude each other (for example, they cannot be of the same type), the button will not be available.
If you still have any questions, please let us know.
Here's what I got:
It is intended that the button won't be visible sometimes. It happens when there's no better alternative for that particular task.
When exchanging the tasks, the game grabs from a pool of tasks. The task after the exchange should be easier than the previous one. If there is no easier task available in the pool OR the tasks exclude each other (for example, they cannot be of the same type), the button will not be available.
If you still have any questions, please let us know.
How many pools are there? How many tasks in a pool? From the look of it, tasks can be in more than one pool. Any chance those pools can be posted?