xivarmy
Well-Known Member
I often have 40+ pages of things on my worlds of interest - gathered over years - do you really think I know *exactly* what I have in all of them? Do I know what I gathered from the last event? Probably. But just because something was from a few events ago and I've forgotten it because it wasn't important enough to fit in immediately doesn't mean I don't care about it now potentially when I'm remodeling my city and it's easier to fit in different things....why wouldn't you know what you're looking for in your own inventory? Now it really sounds more like a player problem than a dev problem, if players apparently can't keep track of their own things. If I'm opening my inventory, I know exactly why I'm doing it because I know what I'm looking for because it's my inventory. This isn't like browsing a shop where I'm deciding if or what to buy. I'm looking at stuff I already own. No surprises or mysteries here. I do indeed have a bunch of stuff in there that I'll probably never use, but it's also really not a big deal to just manually ignore it and use the stuff I want.
The search works just fine, under the above assumption that you actually know what you're looking for in your own inventory. If you don't, is that really a problem that Inno needs to solve? This kinda just sounds more like whining to me over frivolous stuff that doesn't really matter. And yes, I'm aware of the irony. I just don't like the idea of the devs wasting time on said frivolous stuff in an attempt to satisfy a minority of players who in all likelihood will never actually be satisfied. I mean, when even a bonus day for an event is received with contempt, that says more about these players than I ever could.
It's a basic function of an inventory display to be browsable. I don't want a black hole where I occasionally go to ask it "do I have X?" "how about Y?".