I’ve gotta say—it seems to be much easier this time around to build large blocks of tiles to pop, and I don’t know what’s making the difference. The last time this minigame came up (in the fall event), the total number of tile colors on each board was reduced from five to four, and that of course made things a lot easier. This time, I just feel the chance to be even better (without buying any of those expensive tools), but I have no idea how and why. Anybody has any insight on this?
And the dropping rate of daily specials also seems to have improved a lot. I got a total of 16 raccoon hideouts over a span of two consecutive days (got it on the switch on both occasions), and I wasn’t even gunning for it. All I did was to use the tickets I had to in order to keep the total number on hand below four. And—nope, I wasn’t rushing through the quests as I usually do near the beginning of events. I’m pacing myself and saving some of the quests for the days when I do want to go all out for something, although I really don’t know what that “something” might be.
Now, THAT is the problem with this event: I look through the list of potential DS and really don’t see anything to get excited about. It’s nice that some of the new buildings are right there to be had as DS, but I doubt I would actually put any of them in my city, especially since I still have better buildings from the summer, soccer, fall and Halloween events in the inventory. In comparison to those, the new buildings from this event and the winter event appear to be rather unsexy; maybe Inno has finally decided that power creep is getting out of hand over the last couple of years?