DeletedUser27392
I often read people who complain about being plundered and want something to stop the plunders. I have read people who want booby traps or people who want a bg that would stop all plunders. The plunders of course throw a fit. Is a plunder I understand. Plundering is part of the game and we are likely to resist all attempts to stop us from plundering but here me out.
Fort Knox would be a very powerful gb and is such would be VF or what ever latest age in game at its creation is. It would need to be both expensive to make and level
Level 1
When any building is plundered the ammount stolen is decreased by 10%
Example (8 goods-10%=7 goods to plunder and 1 auto added to your inventory building is left in plundered status)
Level 2 plunder decreased by 10% and earn 1 fp it's a bank after all
Level 3 plunder decreased by 12% and earn 1 fp
Level 4 plunder decreased by 12% and earn 2 fp
Level 5 plunder decreased by 14% and earn 2 fp
Level 5 plunder decreased by 14% and earn 3 fp
Level 6 plunder decreased by 16% and earn 3 fp
Level 7 plunder decreased by 16% and earn 4 fp
Level 8 plunder decreased by 18% and earn 4 fp
Level 9 plunder decreased by 18% and earn 5 fp
Level 10 plunder decreased by 20% and earn 5 fp
From this point forward fp continues to go up by 1 percent every other level but plunder decrease also only goes up by 1
Level 11 plunder decreased by 20% and earn 6 fp
Level 12 plunder decreased by 21% and earn 6 fp
And so on
AT level 70 plunder would be decreased by 50%. From this point forward it should only be decreased by .5 every other level meaning at 110 it would reach 90%
From 90% reduction point on only fp should increase by 1 but for every level up
In more details:
In the event of a plunder you are building is counted is plundered even if you don't loose everything. This means it would not count toward quest or event missions if plundered. In other words if your 8 hour production was plundered you get to get some of what woukd have been stolen but that building would clearly not count toward a mission like collect 10 8 hour productions
Edited for typos
Fort Knox would be a very powerful gb and is such would be VF or what ever latest age in game at its creation is. It would need to be both expensive to make and level
Level 1
When any building is plundered the ammount stolen is decreased by 10%
Example (8 goods-10%=7 goods to plunder and 1 auto added to your inventory building is left in plundered status)
Level 2 plunder decreased by 10% and earn 1 fp it's a bank after all
Level 3 plunder decreased by 12% and earn 1 fp
Level 4 plunder decreased by 12% and earn 2 fp
Level 5 plunder decreased by 14% and earn 2 fp
Level 5 plunder decreased by 14% and earn 3 fp
Level 6 plunder decreased by 16% and earn 3 fp
Level 7 plunder decreased by 16% and earn 4 fp
Level 8 plunder decreased by 18% and earn 4 fp
Level 9 plunder decreased by 18% and earn 5 fp
Level 10 plunder decreased by 20% and earn 5 fp
From this point forward fp continues to go up by 1 percent every other level but plunder decrease also only goes up by 1
Level 11 plunder decreased by 20% and earn 6 fp
Level 12 plunder decreased by 21% and earn 6 fp
And so on
AT level 70 plunder would be decreased by 50%. From this point forward it should only be decreased by .5 every other level meaning at 110 it would reach 90%
From 90% reduction point on only fp should increase by 1 but for every level up
In more details:
In the event of a plunder you are building is counted is plundered even if you don't loose everything. This means it would not count toward quest or event missions if plundered. In other words if your 8 hour production was plundered you get to get some of what woukd have been stolen but that building would clearly not count toward a mission like collect 10 8 hour productions
Edited for typos
Last edited by a moderator: