UBERhelp1
Well-Known Member
TL;DR, it all depends, and just speculation.
Your questions become irrelevant because of SC and good strategies, I can get unlimited attacks on a sector by turning it over between two guilds for the season with 5 SCs acting on it. Does that make attack better? Well not necessarily. See, the thing is that if you have both unlimited troops and unlimited goods, the negotiator will go farther because the attrition is the limiting feature for attacking only. You will eventually at some point hit a spot that you can not surpass due to the attrition boost while fighting, but this point is never reached with negotiations (if you have the theoretical unlimited goods/troops). If you assume that there is also unlimited attack boost (and as a side note this would mean that you wouldn't need unlimited troops as they'd never die) then the attacker would come out on top. Depending on the player's attack boost, this point could come at such a high value that time itself becomes the limiting If a fighter only has an hour but a negotiator has five, then that also causes differences. Your questions seem to assume that both types of players (fighter, negotiator) spend the same time in-game, which most likely is not the case. If the player has more time, it might be more beneficial for them to negotiate because they would hit the wall when fighting and have "gap" time waiting for the attrition reset, which is something the player would want to avoid in an optimized scenario.
Also, when you ask about the # of times someone can do something, is that averaged? Just once? Because I could save up lots of goods and spend them all in one battleground instead of spreading them out, giving me a higher, outlier-esque value.
Over (a not that long period of) time, these values will be useless as everyone will have leveled more GB, gotten more boosts, and overall improved. And, it seems like Inno might finally begin to add more value to being a negotiator [BETA SPOILER] One of the next GB will have a boost similar to that of HC, but for negotiations.
Finally, I've found that the best way to get data is to find it yourself; message the best players in multiple worlds and find their results, organize the data and you have the answers you want.
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[EDIT] People also tend to get annoyed when you create multiple threads for the same topic.
[EDIT 2] Whoah I didn't think I wrote that much.
Your questions become irrelevant because of SC and good strategies, I can get unlimited attacks on a sector by turning it over between two guilds for the season with 5 SCs acting on it. Does that make attack better? Well not necessarily. See, the thing is that if you have both unlimited troops and unlimited goods, the negotiator will go farther because the attrition is the limiting feature for attacking only. You will eventually at some point hit a spot that you can not surpass due to the attrition boost while fighting, but this point is never reached with negotiations (if you have the theoretical unlimited goods/troops). If you assume that there is also unlimited attack boost (and as a side note this would mean that you wouldn't need unlimited troops as they'd never die) then the attacker would come out on top. Depending on the player's attack boost, this point could come at such a high value that time itself becomes the limiting If a fighter only has an hour but a negotiator has five, then that also causes differences. Your questions seem to assume that both types of players (fighter, negotiator) spend the same time in-game, which most likely is not the case. If the player has more time, it might be more beneficial for them to negotiate because they would hit the wall when fighting and have "gap" time waiting for the attrition reset, which is something the player would want to avoid in an optimized scenario.
Also, when you ask about the # of times someone can do something, is that averaged? Just once? Because I could save up lots of goods and spend them all in one battleground instead of spreading them out, giving me a higher, outlier-esque value.
Over (a not that long period of) time, these values will be useless as everyone will have leveled more GB, gotten more boosts, and overall improved. And, it seems like Inno might finally begin to add more value to being a negotiator [BETA SPOILER] One of the next GB will have a boost similar to that of HC, but for negotiations.
Finally, I've found that the best way to get data is to find it yourself; message the best players in multiple worlds and find their results, organize the data and you have the answers you want.
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Agent gave you answers, sure they were blunt but they were correct. If you don't like them, tough. If you ask your boss a question and (s)he says to figure it out, do you rant about how that shouldn't be acceptable and how it's wrong that they won't help you? No. You'd be the one to get fired. Just take it in stride and move on.I don't care how long a member has been around there is no excuse for being a forum bully. People like me come here to get our questions answered, find helpful information, and develop ideas and strategies. Those who are interested in inflating their own egos by shooting down newcomer questions and insights need to be held accountable and reprimanded by forum moderators, regardless of how long they have been around. Take an example from dontwannaname; he is giving me some of the exact info that I came here looking for. If it would have been left up to Agent327 and others like him my post would have been hijacked, my question would have been unanswered, and my city strategy would have remained undeveloped. That should always be unacceptable on a forum where the goal is to build up the community and provide helpful solutions and answers.
[EDIT] People also tend to get annoyed when you create multiple threads for the same topic.
[EDIT 2] Whoah I didn't think I wrote that much.
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