DeletedUser28021
I'm gathering statistics about GE costs and rewards. My current plan is to tabulate, for each of my cities, my net gains and losses per GE level, over several weeks, and publish some kind of summary. To avoid comparing apples to oranges, I plan to include the age of the city, its combat bonuses, and its Temple of Relics level. Thus if any of those things change during the tabulation, it's a new "city".
I'd love it if others wanted to join me in this plan.
A summary report for a single city week might look something like:
IA city, ToR 0, +3 atk, +3 def
--level 1 -10 attached troops, +3 unattached troops, -1500 tavern silver, +1 ToB blueprint, +30 prior age goods, +10 diamonds, +2 FP, +3 motivation kits
--level 2 +3 unattached troops, -30 current age goods, -15 prior age goods, +2 ToR blueprints, -3000 tavern silver, +1 mass motivation kit
--level 3 (only 4 encounters) ...
Numbers in the above example totally unrealistic.
I'd love it if others wanted to join me in this plan.
A summary report for a single city week might look something like:
IA city, ToR 0, +3 atk, +3 def
--level 1 -10 attached troops, +3 unattached troops, -1500 tavern silver, +1 ToB blueprint, +30 prior age goods, +10 diamonds, +2 FP, +3 motivation kits
--level 2 +3 unattached troops, -30 current age goods, -15 prior age goods, +2 ToR blueprints, -3000 tavern silver, +1 mass motivation kit
--level 3 (only 4 encounters) ...
Numbers in the above example totally unrealistic.