Fishercat.
Member
I think this has gotten lost: I have no opinion about whether or not Inno is going to get rid of GvG. I am merely surprised by their continued heavy weighting of GvG in guild rankings if that's their intent.
Advance where? In the standings? They mean absolutely nothing. Especially since they are so dependent on GvG. Over 70% of FoE players are on mobile according to Inno, and that number was stated a couple of years ago, it's probably well above 70% now. That's around 3/4 of the active player base that does not even have access to GvG. You should meditate on that reality for a while. Then explain to me how influential a player can be if they stress a game function that most players don't have access to, and even fewer bother with.Our members? Not a lot. But we're neither a whale-heavy guild, nor one that has an extremely strong GvG presence at present. We just know that one is necessary if we want to advance.
No, you don't know that. You know that some whales like GvG. And if they were as influential as you seem to think, and if their opinions mattered to Inno as much as you seem to think, then explain why Inno has for years repeatedly stood by their decision to let GvG wither on the vine. I won't hold my breath. You don't seem to realize that your statements fly in the face of the obvious facts.I do know whales that really, really like GvG. A lot. And I think their opinions matter to Inno.
Their feet matter to Inno. If no one walks, no one cares. Opinions matter only to the extent they affect player behavior and player behavior speaks louder than any opinion. Spend any time on the Beta forum and that becomes quite clear.I do know whales that really, really like GvG. A lot. And I think their opinions matter to Inno.
I'm not. To change the weighting of GvG in guild rankings would require investment into GvG, something Inno stated they're done with. The next time Inno invests money in how GvG affects guild rankings, it will be because they need to remove it from guild rankings because they're removing it from the game.I am merely surprised by their continued heavy weighting of GvG in guild rankings if that's their intent.
I have no opinion about whether or not Inno is going to get rid of GvG. I am merely surprised by their continued heavy weighting of GvG in guild rankings if that's their intent.
Advance where? In the standings? They mean absolutely nothing.
Then explain to me how influential a player can be if they stress a game function that most players don't have access to, and even fewer bother with.
No, you don't know that. You know that some whales like GvG.
And if they were as influential as you seem to think, and if their opinions mattered to Inno as much as you seem to think, then explain why Inno has for years repeatedly stood by their decision to let GvG wither on the vine. I won't hold my breath. You don't seem to realize that your statements fly in the face of the obvious facts.
I am not currently, but I have been in the past, both before and after GE was introduced. I know that this is a social game for many, a competitive game for some, but the overwhelming deciding factor in players continuing to play is fun. Do they enjoy it. There is a tiny minority of players who really, really enjoy GvG. Most are probably long time players, and some are "whales". But the key is "fun". That's why it's only the top guilds that are ultra-competitive in GvG. Because it's no fun being a medium to small fish in GvG. It's fun for the top guilds, and it's fun for the guerilla guilds that only care about occasional forays or maybe holding a couple of sectors per map. Now a question for you. You mentioned way back in the thread that your only experience is Birka. Is that true? Your entire argument is based on experience one world? Leading one guild? Yet you speak as if your statements are valid game-wide. Have you ever experienced a guild that had no interest in GvG? And stated so? I have. Multiple times. On multiple worlds. So I have at least as much insight into guild dynamics as you.To you. Are you a guild leader? Do you bear any significant responsibility for keeping your guildmates happy? Are you forgetting that this is not only a social game, but also a competitive one?
Then why do you seem to be arguing that they won't?Repeating because I think it got lost: I have no opinion about whether or not Inno is going to let GvG die.
You mentioned way back in the thread that your only experience is Birka. Is that true?
Your entire argument is based on experience one world? Leading one guild?
Yet you speak as if your statements are valid game-wide.
Have you ever experienced a guild that had no interest in GvG? And stated so? I have. Multiple times. On multiple worlds. So I have at least as much insight into guild dynamics as you.
Given that I've stated at least three times that I'm not, I am really puzzled why it seems like that to you.Then why do you seem to be arguing that they won't?
You stated once that you play on one world. Now you add that you've started another. But in all your other posts you make blanket statements that appear on their face to be relevant game-wide. That's how they read to anyone who missed the one post that mentioned your limited perspective.*Yes.. that's why I said it.
What argument?
I strongly express opinions, while clearly stating what my experience is, and that I have no idea how representative it is of Inno's business as a whole. I'm really not sure why that comes across to you as speaking as if my statements are valid game-wide.
Sort of. Most of my guildmates are uninterested in GvG. I'm uninterested in GvG until my city is in a position to support it, which it isn't, yet. *I do have a new diamond farm in a very undemanding guild on another world. They don't do GvG at all.
Just because you've done it doesn't mean you're necessarily any good at it, or particularly insightful. It means you have experience; that's different. I have no idea whether or not you are a good, insightful guild leader, and don't mean to suggest you're not. Merely that having done it doesn't automagically grant insight into guild dynamics.
Given that I've stated at least three times that I'm not, I am really puzzled why it seems like that to you.
When INNO abandons GvG i predict they will simply remove access to it. No need to spend money removing code if no one can access it.
You stated once that you play on one world. Now you add that you've started another. But in all your other posts you make blanket statements that appear on their face to be relevant game-wide. That's how they read to anyone who missed the one post that mentioned your limited perspective.
You've stated your intent three times and then all your other posts completely contradict it. You're not fooling anyone with that disingenuous approach, we've all seen it many times before..
What part of "I don't mean to suggest.. " was unclear? I was taking issue with your statement that because you've also been a guild leader, you have as much insight into guild dynamics as me. For all I know, you're twenty times as insightful about guild dynamics as I am. No clue. I was pointing out that your argument didn't hold water, that's all.As far as my experience/insight/knowledge, doubt it all you want. Makes no difference to me. I don't need validation from you or anyone else here.
LOLAnd "anyone," of course, means you. Because your experience is universal. I do understand now, though. Because you missed a key thing I said, I'm responsible for your having misinterpreted most of my following posts. I get it now, thanks for clarifying.
And when exactly did I say "I think Inno won't abandon GvG?" Oh, wait. I didn't. That's how you interpreted what I said. Incorrectly. I generally take what people say at face value, and have no reason to disbelieve the statements of more experienced players who say Inno has repeatedly said that's what they're going to do. You might try taking what I say at face value, rather than presuming you need to puzzle out what I really mean.
What part of "I don't mean to suggest.. " was unclear? I was taking issue with your statement that because you've also been a guild leader, you have as much insight into guild dynamics as me. For all I know, you're twenty times as insightful about guild dynamics as I am. No clue. I was pointing out that your argument didn't hold water, that's all.
I'm glad you don't need to seek validation in the forums; that would be a pretty unpleasant state to be in.
You are right... It does worry me that coders don't know what they are doing... In the real world too. Eventually there will be so much code, and so few "actually" good coders that it will be too much to handle. Now I don't mean to put down Inno's coders, clearly they are very talented people... and I don't know exactly what the context was or how hard it is to fix the RQ delay, but if they can't fix a tiny RQ bug like you mentioned... what problems could there be in the future?Agreed. Assuming the code was well written and well documented to begin with.
Given some of the recent silly mistakes introduced into the game along with a history of such mistakes, and that the GvG code appears to be especially difficult to modify, I'd say there is a not insignificant chance that maybe it won't be a simple choice of just shutting off the button to go to GvG.
Like shutting off the GvG portion of recalc? It took INNO a fair amount of time to make the first change to recalc time. And I suspect this would be a little more intricate.
BTW, just thought of this. I dunno about anyone else, but I use GvG regularly to look at Guild Power collected the previous day. But I'm sicko perv like that.
Again, we'll never know if there is an expense with shutting off GvG. Horrifyingly, I can't help but think that maybe INNO might not know, or worse, be able to figure out, if there is any expense there either. Naaah, couldn't (me looks nervously over shoulder at RQ delay bug) possibly be. Right?
LOL
Do you have a backup camera, or are you doing this blindly? I can almost hear the beeping. You know, my stepson used to start out statements with, "No offense, but...", when he knew that what he said next would offend whoever he was talking to. I don't just have experience with guilds, I have experience with people like you who say stuff and then say it doesn't mean what you think it means when they can't produce valid counter-arguments. But that's okay, you're clearly not one of those "influential" players you referred to. (And, for the record, I don't claim influence over anyone here.)
The 96 hour rule is just stupid, seems like you just stop playing the game for 4 days and GbG is only 3 days, dumb just dumb.
When you leave one guild and join (or form) another, you can't do GvG for 96 hours. Although his reasoning on why it was implemented is way off. (Interesting that you don't know this basic GvG rule. Kind of destroys your credibility in a GvG discussion.)I don't do GvG. What's the 96 hour rule you're talking about? I thought GvG was an ongoing daily thing, rather than having discrete sessions like GE and GBG.
No, the 96 hour rule was an attempt to deter large guilds from sending out one or more members temporarily to form "ghost" guilds to get around certain GvG mechanics.This 96 hour garbage was just a way for the big guilds to keep the little guilds members from bouncing around to take them down, 24 hours away from the game is long enough.
Logical analysis. Since this feature/code (GvG) was implemented from the beginning, there probably are some unintended consequences trying to remove/rewrite the code around GvG.Agreed. Assuming the code was well written and well documented to begin with.
Given some of the recent mistakes introduced into the game along with a history of such mistakes, and that the GvG code appears to be especially difficult to modify, I'd say there is a not insignificant chance that maybe it won't be a simple choice of just shutting off the button to go to GvG.
Like shutting off the GvG portion of recalc? It took INNO a fair amount of time to make the first change to recalc time. And I suspect this would be a little more intricate.