qaccy
Well-Known Member
@freshmeboy
-Happiness on a building isn't anything new, though it's rather uncommon. The Haunted House (also introduced during Halloween, though several years ago) also lowers happiness. Most production buildings coming out these days also either raise or lower happiness, though they've been trending towards adding rather than subtracting.
This next part is off-topic, but it's important to note that most buildings which affect happiness (and are not culture buildings) have this factored into their production value as well - +happy tends to lower the production efficiency while -happy raises it. This is often to the detriment of supply buildings, as most of them seem to have +happy lately which most players don't need, but still lowers the amount of supplies the building produces.
-Happiness on a building isn't anything new, though it's rather uncommon. The Haunted House (also introduced during Halloween, though several years ago) also lowers happiness. Most production buildings coming out these days also either raise or lower happiness, though they've been trending towards adding rather than subtracting.
This next part is off-topic, but it's important to note that most buildings which affect happiness (and are not culture buildings) have this factored into their production value as well - +happy tends to lower the production efficiency while -happy raises it. This is often to the detriment of supply buildings, as most of them seem to have +happy lately which most players don't need, but still lowers the amount of supplies the building produces.