DeletedUser29726
Eh. You'd be forcing people to get the arc instead of working around the arc due to needing double the resources/FPs in everything. At that point I'd rather just remove the arc for that world and keep normal stats on other GBs
The concept of need would be adjusted. "Needing" 90% attack boost early is more of a "it's not too much work, so I might as well". I have actually played a fair way through the game with about 45% attack boost before. Event buildings that give attack bonus would probably be a higher priority, but getting arc up would be a lot more work and if the goal of it was to get CdM up for instance and you need to get that CdM to 70 to be the equivalent of an "unchallenged" CdM 10 with only a nerfed arc to help you, you'd find ways around it at first at least. It'd also mean a nerfed chateau (the other broken building in the game) and you'd need a level 40 chateau to be equivalent to a regular level 10 one.
More or less the point would be to make the game slower and harder all around and keep the decisions on what you work on meaningful in a game where FP proliferation has gone rampant. i.e. you can specialise in being a questing maniac or a high boost fighter or a traz mass producer, but you sure don't have the FP to do all of the above like you do in the normal game