Maybe there's a workaround but none I or my guild can see. My city is parked in EMA to support my guild with goods. Since I started I have done my recurring and daily quests, including research and taking sectors on the map. Over time, the map became too difficult/expensive to do from EMA (I'm up to Indy on the map now). 20/20 hindsight tells me what I should have done differently, so please refrain from telling me what I should have done because the point is that I'm here now and didn't know at the time. So here's where I am:
1) One recurring wants me to do research, but it will force me to advance in age so that recurring quest is dead;
2) I now have these "bonus quests" that require me to take two entire provinces on the map which are like 4 ages higher than I am (not sectors...provinces);
3) Around half of my dailies require taking sectors, so I lose the daily every other day or so;
4) None can be aborted.
This is not fair. I understand trying to "move people along" but you shouldn't starve people out who want to stay put to support their guilds. as a strategy. It is a strategy game after all, right? I literally get one daily quest every other day and that's it, and every day I play it's like a big cloud of negativity against Inno every time I see it. If there's not a workaround other than advancing ages (to unlock one quest) I really hope Inno will consider this scenario and open up the questlines again.
Thanks!
I am late to the party!
Yes, it is a strategy game and your strategy to achieve your goals was not correct, sorry, it happens. It is correctable but it will now make you change your strategy. This will include thinking of a new strategy that will include part of your old strategy! That is the strategy of the game. Plan ahead strategically, and strategically solve obstacles as you encounter them.
For Guild members in those ages that not enough goods are produced. Several options. Ask them to age up or ask them to help provide the goods required for that age. This will also include them making a strategic decision: Age up or produce more. There are also the options of booting them or of them leaving to find a different Guild, these would be more strategic decisions. I see nothing wrong with asking guild members to pull their weight to achieve the guild’s goals. That is if your guild did indeed have goals and requirements listed when they joined.
And still more strategic decisions… Do the stronger members help those members who do not produce enough goods? Will they become strong, productive members, or stay weak and need help forever? There are many Guilds on every world all with different long-term objectives. A bad strategy would be to keep a member whose long-term goals do not match that of the guilds.
For short term help with Guild goods in lower ages; Trade those players some goods from 3 or 4 ages ahead and have them trade down. Unless those players have a lot of higher age friends, they will only have their hood, FL and Guild to trade with. Giving SAV goods to someone in EMA to trade down is futile. Give them CA or Indy instead. Trades will go much faster.