it would be a good idea to sell them in the AD
Multiple rogue hideouts could be useful if you want some attached rogues.
Also, if you want to control more easily what traz makes, it could be useful.
for example, if your traz makes 9 units, and you want it to be 6 rogues and 3 champions, you would need to place 2 rogue hideouts and 1 champ retreat.
The ratio would be on average. So eventually it would even out. You're right that it is RNG based, so yeah, it is randomized.Pretty sure the Traz' production is more randomized than that. If you have 2 hideouts and 1 champ retreat it will probably make more rogues than champs but I don't think the ratio will be consistent.
The ratio would be on average. So eventually it would even out. You're right that it is RNG based, so yeah, it is randomized.
Players have tested it though with speed leveling, and found that the percentages of troops it made were directly related to the number of different kinds of barracks. (I think @Emberguard tested this)
I know.It is related to the number of barracks, but with a 2 - 1 combo it is very much possible you get more units from the 1 barrack. Just like with everything else, chances don't add up.
If you collect traz once, there is quite a high chance to get more of the one-barrack unit.You're right that it is RNG based, so yeah, it is randomized.
However, if you collect a level 62 traz every day for a year, you will get around 22,600 units. with a 2:1 barracks combo, the chances of not getting close to a 2:1 ratio of units from 'traz are vanishingly small.
If you collect traz an infinite amount of times, you will get exactly a 2:1 ratio of units.
I am guessing that was a rhetorical question, so I will not bother to answer it.You were talking about a Traz producing 9 units. Since when is that lvl 62?
I am guessing that was a rhetorical question, so I will not bother to answer it.
9 units, 60 units, infinite units, whatever. they are all theoretical numbers I used to make a point. It really doesn't matter.
the one difference is that the higher the number, the sooner it will even out to an exact % based on the number of barracks you have.
Do I really have to explain RNG to you? I would have thought you would know about that by now.
if your traz makes 9 units, and you want it to be 6 rogues and 3 champions, you would need to place 2 rogue hideouts and 1 champ retreat.
like to kill them easy pickingsMultiple rogue hideouts could be useful if you want some attached rogues.
Also, if you want to control more easily what traz makes, it could be useful.
for example, if your traz makes 9 units, and you want it to be 6 rogues and 3 champions, you would need to place 2 rogue hideouts and 1 champ retreat.
I didn't, but I can now:Then why do you?
It's not.You were talking about a Traz producing 9 units. Since when is that lvl 62?
Exactly. that is what I said before.In the end it will come close, but it never evens out.
Rogue Hideouts, being Event Buildings, can net a high amount of Trade Coins and Gemstones. GvG is the only situation I can think of where one would want as many Rogues as possible, so, again, if you're not active in GvG, only a few Hideouts/Dens combined with a Traz will supply you a steady amount of Rogues, allowing any spares to be traded. Since the Hideouts generate a lot of Trade Coins and Gemstones from the AD, after a few Events, you'll be swimming in them; you'll be able to use them to buy strong Event Buildings from the AD (both from the daily offers and from auctions) that produce all the valuables (FP, Goods, and Medals).Could you explain what you mean, as to a newboy?
In case Goth A is asking because they don't know what the AD is or how it works, researching Economics in Early Middle Ages unlocks the Antiques Dealer which lets you sell excess items in your inventory, buy fixed price items, and bid on auction items.Since the Hideouts generate a lot of Trade Coins and Gemstones from the AD, after a few Events, you'll be swimming in them; you'll be able to use them to buy strong Event Buildings from the AD (both from the daily offers and from auctions) that produce all the valuables (FP, Goods, and Medals).
if you're not active in GvG, only a few Hideouts/Dens combined with a Traz will supply you a steady amount of Rogues, allowing any spares to be traded.
Fact: in the theoretical case of collecting Alcatraz an infinite number of times, you would get exactly the same percentage of units as you have barracks in your city. To argue against this fact would be to expose your ignorance.
No, I don't. I just know how probability works, and there is enough evidence to take as fact that Alcatraz makes units based on the the number of different barracks you have.You have infinite number of test cases to prove that? 'Cause I'm betting you don't.