DeletedUser34812
Proposal:
A reward/perk for the vicitims of plundering, when neighbors have attempted to plunder a building and have lost.
Current System:
When a neighbor plunders my building if he wins I lose goods but I get nothing (other than to keep my goods) if he loses.
Details
When a player plunders a building and loses, instead of the plunder's troops dieing, their troops should be captured and indentured as unattached troops (units) in the army of the player who they failed to plunder. This indenturement should last until either the troops are killed in battle or until the plundering neighbor (player) makes up for their insult by polishing a building of the player they had attempted to plunder but failed.
A reward/perk for the vicitims of plundering, when neighbors have attempted to plunder a building and have lost.
Current System:
When a neighbor plunders my building if he wins I lose goods but I get nothing (other than to keep my goods) if he loses.
Details
When a player plunders a building and loses, instead of the plunder's troops dieing, their troops should be captured and indentured as unattached troops (units) in the army of the player who they failed to plunder. This indenturement should last until either the troops are killed in battle or until the plundering neighbor (player) makes up for their insult by polishing a building of the player they had attempted to plunder but failed.