Algona
Well-Known Member
WARNING! none of the following is confitmed, just my observations so far.
Been experimenting, mostly with external circumstances and when I select the Chest. I cant condirm any of this, due to small sample size, rabdomness, blibbity blabbity boogery. Take from this what you will, I don't guarantee any of this, just what I have seen so far.
DCs are fairly easy to manipulate. INNO promised no impossible quests, and so far not only has this held true, but you can use it to your advantage. Kinda like the hood ranking system A bit of thought, understanding, experimentation, and patience go a long way.
Like GE oriented quests? Don't go too far in GE, GE oriented quests stop when you complete (get near?) the end of lvl 3.
If you acquire all Scoutred Provinces.you will not be given CMap quests.
Waiting until much later on the 24 hour timer to select a chest eliminates the longer production quests, the get high amounts of Tavern Silver, sit at high amounts of Taverns, the higher win X battles and kill X units.
I'm still experimenting mostly with external factors/ Please suggest ideas on experiments you'd like me to try.
----------
So far seems like DCs are a natural for campers. The less you are progressing, the easier the DCs get.
I see DCs as a real neat tool for lower Era cities that are not mature. My startup has nailed around 300 extra FP over the last 3 weeks.
Anybody reasonably advanced, say PME and above with a mature city that is taking DCs seriously? I'm not in my main city. There's nothing they offer other then the 100 FP Quest that interests me. I am opening the DCs to gather data but don't care if I complete them. Kinda like Incidents, I don;t hunt for them
Anyway, just further thoughts on DCs.
Been experimenting, mostly with external circumstances and when I select the Chest. I cant condirm any of this, due to small sample size, rabdomness, blibbity blabbity boogery. Take from this what you will, I don't guarantee any of this, just what I have seen so far.
DCs are fairly easy to manipulate. INNO promised no impossible quests, and so far not only has this held true, but you can use it to your advantage. Kinda like the hood ranking system A bit of thought, understanding, experimentation, and patience go a long way.
Like GE oriented quests? Don't go too far in GE, GE oriented quests stop when you complete (get near?) the end of lvl 3.
If you acquire all Scoutred Provinces.you will not be given CMap quests.
Waiting until much later on the 24 hour timer to select a chest eliminates the longer production quests, the get high amounts of Tavern Silver, sit at high amounts of Taverns, the higher win X battles and kill X units.
I'm still experimenting mostly with external factors/ Please suggest ideas on experiments you'd like me to try.
----------
So far seems like DCs are a natural for campers. The less you are progressing, the easier the DCs get.
I see DCs as a real neat tool for lower Era cities that are not mature. My startup has nailed around 300 extra FP over the last 3 weeks.
Anybody reasonably advanced, say PME and above with a mature city that is taking DCs seriously? I'm not in my main city. There's nothing they offer other then the 100 FP Quest that interests me. I am opening the DCs to gather data but don't care if I complete them. Kinda like Incidents, I don;t hunt for them
Anyway, just further thoughts on DCs.
Last edited: