are opposing and contridicting comments. It is hard to have fun or for the game to be fun when you walk into a slaughter on Thursday morning or when you are good enough to advance from platinum league only to be dropped from diamond the next season.
They are hardly opposing viewpoints, I think you missed his point. My guild is in this exact position. We all have great fun in GBG. We're not bothered in the least by being in the churn.
Both our guilds play under the exact same system. What's the difference? The players in the guild and the players' attitudes about GBG.
Suck it up would be the only option. As RazorbackPirate already suggested joining them, but since not everyone can fit into those guilds and the loss of the guilds effects the leagues this is not an solution.
I can't quite decipher what you're saying here, but it's not so much about sucking it up, although that could be good for you. It's about not being so invested in a GAME!!! There's nothing to win, no destination to get to. Get out of your head. No one of import in RL cares one iota about your city or your guild. You play a game? Cool. You have fun? Cool. Beyond that, no one cares if you think of yourself as some digital bad ass warrior vanquishing the world from the evil AI.
Please. You're wasting RL time building an imaginary city, with imaginary buildings, accumulating imaginary wealth, fighting imaginary troops, on your way to imaginary glory. It's a game. No one cares.
This not correct and is proven to be incorrect already by the guilds in diamond league.
This statement in incorrect.
@Stephen Longshanks' idea, having never been tried, has not been 'proven to be incorrect.'
There few factors that cause a guild to get pinned. First, alliances. That is obvious how that works. Second, attrition. When you are breaking out from your base there is no SC support and the attrition accumulates quickly. Being (third) a weaker guild this accumulation quickly becomes detrimental and stalls the guild. The loss of the SCs and Traps does not have the same effect on the opposing (strong guild). The opposing guild has the strength to pin in a guild, they have the strength to muscle over any traps or to do it without SCs. Very few top diamond guilds waste time and resources planting traps.
You keep explaining the system like we don't understand it. We understand it just fine.
The real issue here as I read it, is that you have a weak guild with a thin underpowered bench. That's not the fault of the system. It just means you're one of the best of the worst. You're a Platinum guild that get's churned into Diamond league. Work on building your guild and your guild members' cities until you are a diamond league guild. When you're worthy, a map will open up for you. That's the way the system works.
You're also under the false impression that everything is static. It's not. Guild composition can change dramatically in a few short months. Big long term players leave the game, or worse, leave the guild taking a half dozen top players with them. To think that your guild can never enter that space is wrong. But just like the guilds who are there now, it will take you years to get there. And the top guilds won't have moved that much further in that time. Things change, and proportionality.
And what is your goal anyway? Imaginary points with imaginary ranking, for your imaginary guild, on an imaginary leaderboard? You planning to put that on your resume? Your dating profile?
As has been posted, the gap does not widen it shrinks. But the gain (distance) shrinks at a decreasing rate (like when you forget to push on the gas more when you drive up a steep hill, the closer you get to the top the slower and slower you go).
So it is about imaginary points and imaginary ranking.
In short as seen in the current layout, removing seige camps and traps will have little to no effect on the top diamond guilds. Reducing personal rewards would apply to both the "stronger" and "weaker" guilds. therefore both rewards would be reduced. This would be an instance of "both taking a step at the same time". The change would have no effect on the ability for the weaker guild to narrow the gap or the stronger to widen the gap. It would result in a status quo, just reducing the number of fp that Inno hand out per season.
Again, people come, people go, things change as a result. Any system that would dethrone a long standing top guild for an underpowered newcomer would be inherently unfair. Not many people would play a game like that.
So, yes. Long term players with years more time in their cities, with years more time building their guilds, as long as they keep playing, will always have more than you. There will come a point in your progression that the only way you'll move further up the leaderboard is for someone to quit, or die. Just like in the real world.
Unlike the real world though, FoE is a game and no one cares. But it is a good opportunity to learn some important life lessons.[/QUOTE]