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Castle System Feedback

Ebeondi Asi

Well-Known Member
If that's the intended design, then my feedback is that it's a bad design. Let us see the castle points we'll get before doing the next battle (just like we do for negotiations). Or else let us see how many battles we have left in the day to get points for (and for negotiations as well).

I find it hard to believe that the current inconsistency is indeed "intended design". And I don't see anything to indicate that it is. On what do you base your claim?

If you need proof sorry I am not interested in finding the post from Inno explaining how it works. Find the answers yourself.
 

Emberguard

Well-Known Member
I have people in my guild reporting that they are gaining castle points for selling items in the Antiques dealer! Nothing in the announcement mentioned this as a way to gain castle points, just buying and winning auctions. Is this a bug or am I just the unlucky one not getting castle points this way?
Just tested it on my EN account, no castle points given

I’d get your friends to put in a support ticket and verify whether they’re getting points from selling items or if they’re mistaken
 

Agent327

Well-Known Member
Just tested it on my EN account, no castle points given

I’d get your friends to put in a support ticket and verify whether they’re getting points from selling items or if they’re mistaken

They are mistaken. You do not get points for selling items n the AD. This is how urban legends are created.
 

planetofthehumans2

Well-Known Member
They are mistaken. You do not get points for selling items n the AD. This is how urban legends are created.
It would be a welcome change, 1 castle coin for every 1k dealer coins and 10 castle coins for every 1 gem (this is higher than the current ratio when buying from the shop, 1:400). There is seriously almost never anything good from the dealer store (maybe a couple items per year), and getting 30 castle coins on each auction win which could vary from 1k to 200k+ dealer coins doesn't make sense. I use the sales significantly more than the buying/auction.

Right now in my dealer shop, there's an item that you can buy for 5k dealer coins that will give 16 castle points, yet another item for 3k dealer coins + 2 gems that only give 11 castle points (????)

I guess you can say, well that will make an endless loop of buying and selling the shop to get castle coins. Not necessarily since you only get 6 shop items and whatever auctions per day and you're limited on your spending because you lose significant dealer coins each resale and definitely each auction win, so your limited on how much you can sell back. Really you'd end up bankrupting your dealer coins pretty fast and then you cant do jack squattle! And REMEMBER, it takes hundreds of thousands of castle coins, so a few every week is just drops in the sea!
 

NWWAkamai

Member
Since the castle arrived, I've tried to complete more daily challenges then I used to. For the first 2 levels. I negotiated in GE where I normally battle to get more points and get the castle leveled. Now that the points needed to get to level 4 are so much more, I'm playing exactly as I have before the castle arrived. 5+ years to reach final level is what I read. Whether true or not, why rush it?
 

Pericles the Lion

Well-Known Member
5+ years to reach final level is what I read. Whether true or not, why rush it?
Someone may want to check my math. An active, daily player, should be able to get the Castle to level 15 in about 3.9 years. This presumes completing all daily challenges, battling 15+ daily, completing GE64, doing 15 negos daily when GBG is in season, and collecting the castle daily. I didn't include the AD because that is less predictable. I did not include "in game purchases" either. Call me a cynic but I'm pretty sure that INNO knows the percentage of players that need instant gratification and will spend money on diamonds to accelerate levelling the Castle. Without buying diamonds, and without much change in strategy, an active player should be able to reach level 6 in 90 days, level 9 in about 6 months. Not bad.
 

CDmark

Well-Known Member
Someone may want to check my math. An active, daily player, should be able to get the Castle to level 15 in about 3.9 years. This presumes completing all daily challenges, battling 15+ daily, completing GE64, doing 15 negos daily when GBG is in season, and collecting the castle daily. I didn't include the AD because that is less predictable. I did not include "in game purchases" either. Call me a cynic but I'm pretty sure that INNO knows the percentage of players that need instant gratification and will spend money on diamonds to accelerate levelling the Castle. Without buying diamonds, and without much change in strategy, an active player should be able to reach level 6 in 90 days, level 9 in about 6 months. Not bad.
I ran the same calculation, same, no AD or purchases, got 3.56 yrs. I will post timings milestones with a few variables, Negos and DC not fully completed per day.
 

CDmark

Well-Known Member
I like the Castle, I would like to see a nego and attack counter when I open the castle, top section would be nice. If you can show us before doing a nego the points you make for a successful nego, fine, it doesn't have to be a counter, it can be pts for next successful nego and pts for next successful attack. I can get the info for negos but I cant get the info for attacks. What I do now, I look at my castle points, attack a neighbor, then check to see if it increased. Sometimes when I play, I get interrupted (RL) and when I come back, I don't remember exactly where I was with # of attacks.

Now, decreasing the tavern costs versus the amounts requested in daily challenges (event quests too, coming soon) is fine with me. With all additions to the game, there are tradeoffs.

I think the Castle has brought more life to Daily Challenges, Negotiations, completing GE and now the tavern, you have to think, a little.

Two tricks have been mentioned for daily challenges
1) to not get "spend tavern silver" have an active tavern boost running - Razor
2) to not get "acquire campaign map sectors" have no open provinces - in some other thread, think it was Uber or Ebe Asi
anymore tricks would be nice to post

To get attack and def (attacking units) from a building outside the city is a GREAT feature (plus the other goodies it gives). Even better, you really don't have to do anything new, maybe you ignore DC's and you still can, you just progress slower. Maybe you never negotiate, well you don't have to, you just progress slower. So, some may need to adjust how they play to get more CPs quicker. Any calculations involving the AD, not worth doing, just consider any CPs gained, a bonus. Same for diamond purchases. Now the amount given to those that buy diamonds is significant, ok by me.
 

CDmark

Well-Known Member
CASTLE
LEVEL
POINTS
needed
N15 DC7
(days)
N8
DC7
(days)
N8
DC8
(days)
N8
DC9
(days)
N5
DC7
(days)
N5
DC8
(days)
N5
DC9
(days)
1​
500​
1​
1​
1​
1​
1​
1​
1​
2​
3000​
4​
4​
4​
4​
4​
5​
5​
3​
7500​
9​
10​
10​
11​
11​
11​
12​
4​
17500​
22​
24​
24​
25​
25​
26​
27​
5​
30000​
38​
40​
42​
43​
44​
45​
46​
6​
50000​
63​
67​
70​
72​
73​
75​
77​
7​
75000​
94​
101​
104​
107​
109​
113​
116​
8​
107600​
135​
145​
150​
154​
156​
162​
167​
9​
151100​
189​
203​
210​
216​
219​
227​
234​
10​
209900​
263
282​
292​
300​
305​
316​
325

For the above table, the first 10 levels are shown and the values are in days.
Assumptions: Castle points chests, 15 attacks -- done daily AND GE 64 completed (I dont care how fast you do it), no AD and purchase CPs
N15 -15 negos done, N8 - 8 negos done, N5 - 5 negos done PER DAY
DC7 - Daily Challenge done in 7 days, DC8 - Daily Challenge done in 8 days, DC9 - Daily Challenge done in 9 days
CP per Day actual values
N15 = 240, N8 = 184, N5 = 130, DC7 = 200, DC8= 175, DC9 = 156

So what does the table tell us. To get L10, it can take 263 days doing 15 negos per day and the daily challenge every day, to a softer approach, 325 days for 5 negos per day and doing the 7 daily challenges in 9 days.

Levels 11 to 15 I will present separately bcs the values are better shown in years
 
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CDmark

Well-Known Member
CASTLE
LEVEL
POINTS
needed
N15 DC7
(days)
yrsN8 DC7
(days)
yrsN8 DC8
(days)
yrsN8 DC9
(days)
yrsN5 DC7
(days)
yrsN5 DC8
(days)
yrsN5 DC9
(days)
yrs
11​
290000​
363​
0.99​
390​
1.07​
404​
1.11​
415​
1.14​
421​
1.15​
437​
1.20​
449​
1.23​
12​
399600​
500​
1.37​
538​
1.47​
556​
1.52​
571​
1.57​
580​
1.59​
602​
1.65​
619​
1.70​
13​
549900​
688​
1.88​
740​
2.03​
766​
2.10​
786​
2.15​
798​
2.19​
828​
2.27​
852​
2.33​
14​
756200​
946​
2.59​
1017​
2.79​
1053​
2.88​
1081​
2.96​
1097​
3.01​
1138​
3.12​
1172​
3.21​
15​
1039500​
1301
3.56
1399​
3.83​
1447​
3.96​
1487​
4.07​
1508​
4.13​
1565​
4.29​
1611
4.41

To continue, L15 can take 3.56 yrs (extremely active player) to 4.41 yrs for a softer approach, 5 negos per day and doing the 7 daily challenges in 9 days.

I read earlier, 7 negos/7 attacks, a soft spot, balance or compromise but I held attacks at 15 per day bcs they can be done daily, everyone has neighbors. When I get a chance I can plug the results for A7/N7/DC7 and A7/N7/DC9.

A7/N7/DC7 L10 = 320 days L15 = 4.35 YRS
A7/N7/DC9 L10 = 343 days L15 = 4.66 YRS
 
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Johnny B. Goode

Well-Known Member
I don't know if it's documented anywhere, but you get Castle Points for advancing in age. My youngest city has the highest Castle level because it has advanced an age and none of my other cities has. It's barely in Iron Age. Hasn't done GE yet. Doesn't have AD. No GBG. Yet it's been at level 3 since it advanced to Iron Age. And it was only in Bronze Age for a few days.
 

CDmark

Well-Known Member
I don't know if it's documented anywhere, but you get Castle Points for advancing in age. My youngest city has the highest Castle level because it has advanced an age and none of my other cities has. It's barely in Iron Age. Hasn't done GE yet. Doesn't have AD. No GBG. Yet it's been at level 3 since it advanced to Iron Age. And it was only in Bronze Age for a few days.
How many points does the city have? There has to be something for advancing, L3 is 7500 so it isn't a small amount.
 

Johnny B. Goode

Well-Known Member
How many points does the city have? There has to be something for advancing, L3 is 7500 so it isn't a small amount.
12,677 Castle Points. 17,000 for level 4. Also, only one GB so far. No GvG, either.
EDIT: By contrast my FE city, which is the next highest in Castle level, is also level 3 but has only a little over 8200 Castle Points. And that city does PvP Arena daily, all DCs, GE64, and some GBG. Along with buying several small items in the AD.
 
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Pericles the Lion

Well-Known Member
12,677 Castle Points. 17,000 for level 4. Also, only one GB so far. No GvG, either.
EDIT: By contrast my FE city, which is the next highest in Castle level, is also level 3 but has only a little over 8200 Castle Points. And that city does PvP Arena daily, all DCs, GE64, and some GBG. Along with buying several small items in the AD.
Castle System went live on the 13th. I aged up to ME on the 14th. I waited to start the GE that would have begun on the 12th, completed 64 that week and this past week, collected for the battles and negos each day, played the castle every day and bought two items in the AD for a total of 59 points. My castle is at 9610 points. I don't think I got anything extra for aging up to ME. Might be a bug.
 

matr

Member
I like the castle, just wish the information about how to get points was better documented. So far I've heard you can get CP for leveling up an age and purchasing diamonds. Great, can anyone say how many points for age up? How many cp for diamonds purchase? is it all diamonds purchases or are there "specials" where castle points are offered as part of a package deal?
Answering my own question:
I just bought $150 standard diamond package in USA on Korch world, Castle points jumped from Level 3, 8830 to Level 7, 83830 points. A gain of 75,000 points = 500 cp per dollar spent.
 
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There is a disconnect between the castle system and the quest systems. When you get a discount on tavern buffs, it screws up spending a set required number of tavern silver. For example, a common requirement is to spend 1000 tavern silver. That would be a 12 hour supply buff or a 30 min attack buff plus a 4 hour coin buff. But as soon as you get a castle level, those costs go down, making it much harder to achieve the 1000 spend.

Please either adjust the requirement in the quest in line with the current castle level, or drop the discount.
 
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