DeletedUser31440
I've been slowly becoming more and more wrapped up in the allure of the Chateau Frontenac (CF), to the extent of making a hybrid HQS strategy focusing primarily on the advantages gained from the CF. This is hopefully going to be a thread that will help sort out what ideas I'm working with that are accurate and which are just plain wrong. If this goes well, I will probably turn this into a complete guide as I progress my test city using this plan, however I would like it to be more coherent and easier to follow/understand than CR's rambling guide. Anybody that feels inclined to work through this with me and help devise a good plan for using the CF to base a city around will earn my greatest appreciation and thanks.
I think that a good place to start would be some assumptions that I'm going to base my predictions off of:
This look at the CF will also primarily focus in on Rinbin's Unbirthday Party Quest (UBQ) which costs:
We will also need to take into consideration the Reward Amounts for UBQ's which are:
Ok, so now we have the base information that we need to start figuring out some strategies.
I'm only going to generally go over the Early Goals as it seems like a bit of a waste to go too far past where I currently am with my test city.
Next up is playing with numbers to get desired results out of the CF:
That's it for now, let me know what you think, or if you see any inaccuracies in my assumptions or formulas.
I think that a good place to start would be some assumptions that I'm going to base my predictions off of:
Random Reward Chances:
Large Coin* & Large Supplies* - 1/14
Small Coin* & Small Supplies *- 2/14
Goods Package* - 5/14
Medals Package* - 1/14
5 FP Package - 1/14
1 BP of Current or Lesser Age - 1/14
(* Denotes that the reward can be boosted by a CF, diamonds are not included as you only get them once before they switch over to medals)
Large Coin* & Large Supplies* - 1/14
Small Coin* & Small Supplies *- 2/14
Goods Package* - 5/14
Medals Package* - 1/14
5 FP Package - 1/14
1 BP of Current or Lesser Age - 1/14
(* Denotes that the reward can be boosted by a CF, diamonds are not included as you only get them once before they switch over to medals)
This look at the CF will also primarily focus in on Rinbin's Unbirthday Party Quest (UBQ) which costs:
BA - 600 Coins/500 Supplies
IA - 2,000 Coins/2,000 Supplies
EMA - 5,000 Coins/5,000 Supplies
HMA - 8,000 Coins/8,000 Supplies
LMA - 10,000 Coins/12,000 Supplies
CA - 25,000 Coins/30,000 Supplies
InA - 40,000 Coins/35,000 Supplies
PE - 60,000 Coins/50,000 Supplies
ME - 90,000 Coins/75,000 Supplies
PME - 110,000 Coins/90,000 Supplies
CE - 140,000 Coins/110,000 Supplies
TE - 170,000 Coins/140,000 Supplies
FE - 250,000 Coins/250,000 Supplies
AF - 280,000 Coins/280,000 Supplies
OF - 500,000 Coins/500,000 Supplies
Source - http://forgeofempires.wikia.com/wiki/Unbirthday_Party
IA - 2,000 Coins/2,000 Supplies
EMA - 5,000 Coins/5,000 Supplies
HMA - 8,000 Coins/8,000 Supplies
LMA - 10,000 Coins/12,000 Supplies
CA - 25,000 Coins/30,000 Supplies
InA - 40,000 Coins/35,000 Supplies
PE - 60,000 Coins/50,000 Supplies
ME - 90,000 Coins/75,000 Supplies
PME - 110,000 Coins/90,000 Supplies
CE - 140,000 Coins/110,000 Supplies
TE - 170,000 Coins/140,000 Supplies
FE - 250,000 Coins/250,000 Supplies
AF - 280,000 Coins/280,000 Supplies
OF - 500,000 Coins/500,000 Supplies
Source - http://forgeofempires.wikia.com/wiki/Unbirthday_Party
We will also need to take into consideration the Reward Amounts for UBQ's which are:
All Ages - 1 BP, 1 - 5 fp pack, 5 of One Good
BA - 5 Medals, 100 Coins (Small), 300 Coins (Large), 100 Supplies (Small), 300 Supplies (Large)
IA - 10 Medals, 1,000 Coins (Small), 3,000 Coins (Large), 1,000 Supplies (Small), 3,000 Supplies (Large)
EMA - 15 Medals, 2,000 Coins (Small), 5,000 Coins (Large), 2,000 Supplies (Small), 5,000 Supplies (Large)
HMA - 30 Medals, 3,000 Coins (Small), 6,000 Coins (Large), 3,000 Supplies (Small), 6,000 Supplies (Large)
LMA - 50 Medals, 5,000 Coins (Small), 10,000 Coins (Large), 5,000 Supplies (Small), 10,000 Supplies (Large)
CA - 75 Medals, 7,000 Coins (Small), 14,000 Coins (Large), 8,000 Supplies (Small), 17,000 Supplies (Large)
InA - 125 Medals, 10,000 Coins (Small), 18,000 Coins (Large), 11,000 Supplies (Small), 20,000 Supplies (Large)
PE - 180 Medals, 15,000 Coins (Small), 30,000 Coins (Large), 16,000 Supplies (Small), 32,000 Supplies (Large)
ME - 275 Medals, 20,000 Coins (Small), 45,000 Coins (Large), 21,000 Supplies (Small), 50,000 Supplies (Large)
PME - 400 Medals, 25,000 Coins (Small), 60,000 Coins (Large), 26,000 Supplies (Small), 70,000 Supplies (Large)
CE - 550 Medals, 34,000 Coins (Small), 90,000 Coins (Large), 32,000 Supplies (Small), 80,000 Supplies (Large)
TE - 700 Medals, 45,000 Coins (Small), 130,000 Coins (Large), 40,000 Supplies (Small), 110,000 Supplies (Large)
FE - 900 Medals, 57,000 Coins (Small), 171,000 Coins (Large), 50,000 Supplies (Small), 150,000 Supplies (Large)
AF - 1,100 Medals, 65,000 Coins (Small), 200,000 Coins (Large), 60,000 Supplies (Small), 190,000 Supplies (Large)
OF - 1,300 Medals, 70,000 Coins (Small), 220,000 Coins (Large), 65,000 Supplies (Small), 200,000 Supplies (Large)
Source: http://forgeofempires.wikia.com/wiki/Random_Reward
BA - 5 Medals, 100 Coins (Small), 300 Coins (Large), 100 Supplies (Small), 300 Supplies (Large)
IA - 10 Medals, 1,000 Coins (Small), 3,000 Coins (Large), 1,000 Supplies (Small), 3,000 Supplies (Large)
EMA - 15 Medals, 2,000 Coins (Small), 5,000 Coins (Large), 2,000 Supplies (Small), 5,000 Supplies (Large)
HMA - 30 Medals, 3,000 Coins (Small), 6,000 Coins (Large), 3,000 Supplies (Small), 6,000 Supplies (Large)
LMA - 50 Medals, 5,000 Coins (Small), 10,000 Coins (Large), 5,000 Supplies (Small), 10,000 Supplies (Large)
CA - 75 Medals, 7,000 Coins (Small), 14,000 Coins (Large), 8,000 Supplies (Small), 17,000 Supplies (Large)
InA - 125 Medals, 10,000 Coins (Small), 18,000 Coins (Large), 11,000 Supplies (Small), 20,000 Supplies (Large)
PE - 180 Medals, 15,000 Coins (Small), 30,000 Coins (Large), 16,000 Supplies (Small), 32,000 Supplies (Large)
ME - 275 Medals, 20,000 Coins (Small), 45,000 Coins (Large), 21,000 Supplies (Small), 50,000 Supplies (Large)
PME - 400 Medals, 25,000 Coins (Small), 60,000 Coins (Large), 26,000 Supplies (Small), 70,000 Supplies (Large)
CE - 550 Medals, 34,000 Coins (Small), 90,000 Coins (Large), 32,000 Supplies (Small), 80,000 Supplies (Large)
TE - 700 Medals, 45,000 Coins (Small), 130,000 Coins (Large), 40,000 Supplies (Small), 110,000 Supplies (Large)
FE - 900 Medals, 57,000 Coins (Small), 171,000 Coins (Large), 50,000 Supplies (Small), 150,000 Supplies (Large)
AF - 1,100 Medals, 65,000 Coins (Small), 200,000 Coins (Large), 60,000 Supplies (Small), 190,000 Supplies (Large)
OF - 1,300 Medals, 70,000 Coins (Small), 220,000 Coins (Large), 65,000 Supplies (Small), 200,000 Supplies (Large)
Source: http://forgeofempires.wikia.com/wiki/Random_Reward
Ok, so now we have the base information that we need to start figuring out some strategies.
Basis of the strategy that I'd like to develop:
Stay in BA looping Helmets and guild hopping, you want to get as many bp's as possible during this period, main goal during this time period is to get 8 of the 9 CF bp's.
Get into IA and build the following Great Buildings (GB's):
Statue of Zeus (Zeus)- Level 5ish - Allows for completion of at least first 2 levels of the GE, fighting through the CE Map that will be unlocked, plundering neighbors
Lighthouse of Alexandria (LoA) - Level 5ish - I like to get goods for free, I also like to make a whole heck of a lot of supplies
Observatory (Obs) - Level 5ish - GvG Support Pool and pays for your GE unlocking costs
Chateau Frontenac (CF) - Level 10 - The heart of your city, buy goods using fp's and place ASAP
The Arc (Arc) - Level 10 - You're going to need many bp's and fp's, let's try to get them ASAP
Only finish the research that is essential for advancement. If I turn this into a complete guide I'll expand on this showing which techs I consider to be necessary and which I think should be saved for events.
EMA is going to be a quick stop, the goal will be to complete roughly 1,100 UBQ's, to do this and keep time in EMA as short as possible the coins and supplies necessary to complete them should be on hand prior to moving up. If this goes into a full guide I'll give more exact numbers on resources needed to do this.
HMA is going to be a relatively long stop, focus is putting down and leveling up Hagia Sophia (HS), Saint Mark's Basilica (SMB). Also will be taking Zeus, LoA, and Obs up some levels.
LMA is similiar to EMA, total # of UBQ's will be less if CF is leveled above 10, if not then expect around 1,100 UBQ's with the same stipulation as EMA (we want to have the coins and supplies on hand prior to beginning LMA).
CA is a long camp, expand land greatly with victory expansions and get a few new GB's to get rid of housing and add more happiness, attack boosts, and troops; Alcatraz (Traz), Castel del Monte (CDM), Cathedral of Aachen (CoA), Innovation Tower (Inno)
I am also going to play in a very minimalist way in regards to spending goods; no negotiations in GE, no negotiations in the Continent Map, buying goods with fp's for higher era GB's.
I also never want to build a single goods building in this city, so I will need to take advantage of other goods producing methods: GE rewards, GE Relics, Recurring Quest Rewards (RQ's), Incidents, Treasure Hunt (Daily Challenge when that comes out for everyone), Plundering neighbors, Taking advantage of unfair trades in my favor in the trade market, I'm sure there are others but that is all I can think of at the moment.
What I'd like to do is create a good stockpile of goods, different amounts per age/era depending on the usefulness of the goods moving forward and the ability to pick up trades in the market to help out guild mates.
Stay in BA looping Helmets and guild hopping, you want to get as many bp's as possible during this period, main goal during this time period is to get 8 of the 9 CF bp's.
Get into IA and build the following Great Buildings (GB's):
Statue of Zeus (Zeus)- Level 5ish - Allows for completion of at least first 2 levels of the GE, fighting through the CE Map that will be unlocked, plundering neighbors
Lighthouse of Alexandria (LoA) - Level 5ish - I like to get goods for free, I also like to make a whole heck of a lot of supplies
Observatory (Obs) - Level 5ish - GvG Support Pool and pays for your GE unlocking costs
Chateau Frontenac (CF) - Level 10 - The heart of your city, buy goods using fp's and place ASAP
The Arc (Arc) - Level 10 - You're going to need many bp's and fp's, let's try to get them ASAP
Only finish the research that is essential for advancement. If I turn this into a complete guide I'll expand on this showing which techs I consider to be necessary and which I think should be saved for events.
EMA is going to be a quick stop, the goal will be to complete roughly 1,100 UBQ's, to do this and keep time in EMA as short as possible the coins and supplies necessary to complete them should be on hand prior to moving up. If this goes into a full guide I'll give more exact numbers on resources needed to do this.
HMA is going to be a relatively long stop, focus is putting down and leveling up Hagia Sophia (HS), Saint Mark's Basilica (SMB). Also will be taking Zeus, LoA, and Obs up some levels.
LMA is similiar to EMA, total # of UBQ's will be less if CF is leveled above 10, if not then expect around 1,100 UBQ's with the same stipulation as EMA (we want to have the coins and supplies on hand prior to beginning LMA).
CA is a long camp, expand land greatly with victory expansions and get a few new GB's to get rid of housing and add more happiness, attack boosts, and troops; Alcatraz (Traz), Castel del Monte (CDM), Cathedral of Aachen (CoA), Innovation Tower (Inno)
I am also going to play in a very minimalist way in regards to spending goods; no negotiations in GE, no negotiations in the Continent Map, buying goods with fp's for higher era GB's.
I also never want to build a single goods building in this city, so I will need to take advantage of other goods producing methods: GE rewards, GE Relics, Recurring Quest Rewards (RQ's), Incidents, Treasure Hunt (Daily Challenge when that comes out for everyone), Plundering neighbors, Taking advantage of unfair trades in my favor in the trade market, I'm sure there are others but that is all I can think of at the moment.
What I'd like to do is create a good stockpile of goods, different amounts per age/era depending on the usefulness of the goods moving forward and the ability to pick up trades in the market to help out guild mates.
I'm only going to generally go over the Early Goals as it seems like a bit of a waste to go too far past where I currently am with my test city.
Next up is playing with numbers to get desired results out of the CF:
So I've heard talk about the perpetual motion CF, while that would be awesome, it would take way too long to get there and make this pointless as any halfway sane person would give up well before that point. Instead I want to focus in on realistic goals for the CF.
I would like to be able to UBQ the goods that I want in my stockpile for each age/era that is not being camped in.
Another reason the perpetual motion CF seems too much for me is that the math behind it doesn't take into account the cascade effect of the CF.
(This is not a math based example, just one off the top of my head to illustrate what I mean)
Say that you can do 500 UBQ's and that with your CF you make enough coins/supplies to do an additional 220 UBQ's, those 220 will make you enough coins/supplies to do an additional 95 UBQ's, which will make enough coin/supplies to do an additional 40 UBQ's and so on until you get no more bonus UBQ's. In this example you would complete around 850 UBQ's with the coins/supplies stock to do 500. This makes that 1,100 UBQ's in non-camping ages a more realistic goal than a perpetual motion CF.
Get ready here come some equations, I'm going to using the equations as I have them in excel. If you don't know what some of the formula's are, I can help you figure them out if you'd like (if someone can let me know how to share and excel sheet on here I'd be happy to make mine available to others):
Inital Number of UBQ's (1st UBQ) that can be completed is the lower of these two equations:
int(Coins on Hand/Coins Needed for a UBQ)
int(Supplies on Hand/Supplies Needed for a UBQ)
int() function returns a rounded down whole number, I'm not concerned with fractions I only want the last whole number.
Rewards from initial UBQ's:
1st Coins Reward = ( int( (1st UBQ) * (2/14) ) * Small Coin Reward * ( 1 + CF Boost) ) + ( int( (1st UBQ) * (1/14) ) * Large Coin Reward * ( 1 + CF Boost) )
1st Supplies Reward = ( int( (1st UBQ) * (2/14) ) * Small Supplies Reward * ( 1 + CF Boost) ) + ( int( (1st UBQ) * (1/14) ) * Large Supplies Reward * ( 1 + CF Boost) )
2nd Round of UBQ's (2nd UBQ) that can be completed is the lower of these two equations:
int( 1st Coins Reward / Coins Need for a UBQ )
int( 1st Supplies Reward / Supplies Needed for a UBQ )
Rewards from 2nd Round UBQ's:
2nd Coins Reward = ( int( (2nd UBQ) * (2/14) ) * Small Coin Reward * ( 1 + CF Boost) ) + ( int( (2nd UBQ) * (1/14) ) * Large Coin Reward * ( 1 + CF Boost) )
2nd Supplies Reward = ( int( (2nd UBQ) * (2/14) ) * Small Supplies Reward * ( 1 + CF Boost) ) + ( int( (2nd UBQ) * (1/14) ) * Large Supplies Reward * ( 1 + CF Boost) )
Formula will continue cascading down, I did 10 levels of cascades on my excel sheet, but this is probably many more than necessary.
Since goods are my main concern at the moment this is the formula for the total number of goods gained during the UBQ's:
= int ( (Total UBQ's Completed) * (5/14) ) * 5 * ( 1 + CF Boost)
I would like to be able to UBQ the goods that I want in my stockpile for each age/era that is not being camped in.
Another reason the perpetual motion CF seems too much for me is that the math behind it doesn't take into account the cascade effect of the CF.
(This is not a math based example, just one off the top of my head to illustrate what I mean)
Say that you can do 500 UBQ's and that with your CF you make enough coins/supplies to do an additional 220 UBQ's, those 220 will make you enough coins/supplies to do an additional 95 UBQ's, which will make enough coin/supplies to do an additional 40 UBQ's and so on until you get no more bonus UBQ's. In this example you would complete around 850 UBQ's with the coins/supplies stock to do 500. This makes that 1,100 UBQ's in non-camping ages a more realistic goal than a perpetual motion CF.
Get ready here come some equations, I'm going to using the equations as I have them in excel. If you don't know what some of the formula's are, I can help you figure them out if you'd like (if someone can let me know how to share and excel sheet on here I'd be happy to make mine available to others):
Inital Number of UBQ's (1st UBQ) that can be completed is the lower of these two equations:
int(Coins on Hand/Coins Needed for a UBQ)
int(Supplies on Hand/Supplies Needed for a UBQ)
int() function returns a rounded down whole number, I'm not concerned with fractions I only want the last whole number.
Rewards from initial UBQ's:
1st Coins Reward = ( int( (1st UBQ) * (2/14) ) * Small Coin Reward * ( 1 + CF Boost) ) + ( int( (1st UBQ) * (1/14) ) * Large Coin Reward * ( 1 + CF Boost) )
1st Supplies Reward = ( int( (1st UBQ) * (2/14) ) * Small Supplies Reward * ( 1 + CF Boost) ) + ( int( (1st UBQ) * (1/14) ) * Large Supplies Reward * ( 1 + CF Boost) )
2nd Round of UBQ's (2nd UBQ) that can be completed is the lower of these two equations:
int( 1st Coins Reward / Coins Need for a UBQ )
int( 1st Supplies Reward / Supplies Needed for a UBQ )
Rewards from 2nd Round UBQ's:
2nd Coins Reward = ( int( (2nd UBQ) * (2/14) ) * Small Coin Reward * ( 1 + CF Boost) ) + ( int( (2nd UBQ) * (1/14) ) * Large Coin Reward * ( 1 + CF Boost) )
2nd Supplies Reward = ( int( (2nd UBQ) * (2/14) ) * Small Supplies Reward * ( 1 + CF Boost) ) + ( int( (2nd UBQ) * (1/14) ) * Large Supplies Reward * ( 1 + CF Boost) )
Formula will continue cascading down, I did 10 levels of cascades on my excel sheet, but this is probably many more than necessary.
Since goods are my main concern at the moment this is the formula for the total number of goods gained during the UBQ's:
= int ( (Total UBQ's Completed) * (5/14) ) * 5 * ( 1 + CF Boost)
That's it for now, let me know what you think, or if you see any inaccuracies in my assumptions or formulas.
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