wolfhoundtoo
Well-Known Member
It's just that I've seen much higher and wasn't sure what "considerable" meant in this context. So 23 troops a day.
It is/was, it's just not as effective as it used to be because inno made changes to make it not as attractive to do. And that's the crux of the matter here. They made it so the incentive for gaining points with that method was not as profitable or as easy as it once was.
See, this is my position and I'm more than willing to accept I may be off on the matter as long as we're actually discussing the issue itself and not anything else, I can really care less about a player doing whatever for whatever reason, my focus is on innos position. I believe based on what inno has said that GvG was never intended to be an area where it was possible to farm points. As a matter of just reading their own changelogs it's rather clear to me they don't want any point farming anywhere, they want GvG to be GvG not "farm points for me". They want players to play the game as intended, join a guild, gain GvG territory and naturally build battle points along the way, not try to figure out ways to gain points unnaturally.
People can look at inno's positions below, which is what I'm concerned with, and make up their own minds, I've made up mind but people are of course free to have their own opinions. And while I don't see any explicit address that says something to the effect of my position is absolute I think what we do have available to us below supports my position. I don't see anything anywhere that says point farming is what is intended. The only time I heard it was acceptable was when I contacted support on the matter and the lead in-game mod said it was "a completely acceptable practice". That's the first time I've heard/read anything to that effect and to me contradicts the positions below and those positions when taken as a whole.
March 22, 2013 - Changelog 0.29
Change to battle points
Only the winner of a battle will now receive points. This change is being made in order to prevent possible exploitation of losing battles to "farm" for points.
https://forum.us.forgeofempires.com/index.php?threads/changelog-0-29.3033/
Feb 17, 2014 - Changelog 1.20
Guild vs. Guild Introduced
Your goal is to expand your guild's territory and hold on to it, to level up your guild and gain bonuses and glory for all its members.
https://forum.us.forgeofempires.com/index.php?threads/change-log-1-20-guild-vs-guild.5612/
May 30, 2014 - Changelog 1.27
To combat GvG hopping, a new system has been implemented to stop players from rejoining a guild they have left for 7 days.
From now on, one player can grant freedom to a sector only 4 times per day. This solution has been implemented to prevent abuses that might happen when not-exactly-trusted guild member is accidentally given "trusted" right. The limit resets at daily calculation.
Siege army unit cost has been removed. The requirement to field a siege army with full units was a bit confusing to new players and was also hindering activity for guilds that fight across multiple ages.
https://forum.us.forgeofempires.com/index.php?threads/change-log-1-27.6463/
June 24, 2016 - Changelog 1.79
Basing on your feedback, we've come up with solutions that will patch some of the loopholes that were reported by you and were making it possible to 'farm' lots of ranking points:
With this change, we want to prevent guilds from trading sectors back an forth with each other.
If a player was active in GvG for a guild and then switches to a new guild, he will not be able to partake in the GvG system for 96 hours.
This was also a highly demanded feature to fix some loopholes that were abused by players. Especially the "guild hopping" and "one-man-guild" issues will be addressed by this. It will not longer be possible for players to jump from guild to guild, fighting for each of them in GvG or create a one-man-guild to capture sectors, disband the guild, create a new one and do it over again.
Now, after a player has been active in GvG and changes guilds, he will have to wait for 96 hours before he can do another military action in GvG.
https://forum.us.forgeofempires.com/index.php?threads/changelog-1-79.13957/
1st you can't know what Inno actually meant by this anymore than the rest of us. So if you've inquired with Inno and they've already told you the specific scenario you've raised is fine what exactly is your point? That you don't understand how Inno defines things? That you might not agree with Inno? I'd also like to point out that nothing you've CAPITALIZED supports your case (which you have yet to actually provide one that the scenario you described should be abuse) as defined by Inno.
If you want to make a case that this should be abuse then you are wasting your time with this method by someone trying to come up with what I assume is some warped method to convince Inno they are wrong by quoting them.