Mor-Rioghain
Well-Known Member
That's a new one on me! You do realize that in order to win a championship in the Expedition you have to take the lead and if the other guilds clear a perfect score that you'd come in a place behind?GE is an individual component, GBG is very fluid based on when the timers reset and a sector opens. People can not spend all day, everyday waiting in Discord for others to show up to chat on voice while the GbG sectors are open.
You nailed it.I believe the single biggest part of GvG which people like, who actually play frequently, is the designated time to meet.
And it was replaced with a group-friendly version of PvP.We lost that designated time to join up to play and chat at the same time.
Methinks you have also hit the nail on the head.We all know what the real long term problems with GvG are:
- It's possible that Inno's current design team doesn't even understand how GvG works
And that's probably the truest statement of them all.They didn't refuse to fix them , the GVG lead developer was the real deal but he died and Inno doesn't pay the salary that a top developer would demand to replace them with an equal calibre developer. Most of the development now is cosmetic tweaks and skins over an existing API.
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I'm afraid that we've all been misled (or lied to?): I never, EVER believed that only 5% of the players of FoE played GvG. I think that was the developer's only means to the only 'end' they wanted to see. They wanted GvG gone and now the deed is done. My guess is that it was accomplished with far fewer "casualties" than one might expect, sad to say.
On a "lighter" note: I'm still pondering what to do with all of my lower era units. The thought of deleting them 1 by 1 to satisfy questing requirements just seems a bit "extra."