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Feedback: Suggestions for our Community Sprint

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UBERhelp1

Well-Known Member
A little icon on the sidebar showing how many incidents are currently in your city. Not only does this make it easier for players to know when there are incidents, but it also reduces the problem of road incidents being hard to see. Players won't have to click through every road tile to find hidden incidents.

[Edit] Especially considering how events are beginning to rely more and more on currency from incidents being needed to have a fighting chance.
 
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Kranyar the Mysterious

Well-Known Member
Add lookup information into the Ranking Points player tab search function similar to ForgeDB where you can bring up a page showing all the person's stats, history in a daily line chart ( ranking points and battles), guild membership status and history, current age, great buildings, and other worlds played. Additional worlds from the one where the information is being accessed should be hotlinked to bring up the information for that world along with a button that allows you to visit that city to look around (even though you can't do any actions in that city since it is on another server). Also overall server (US, EN, etc) statistics similar to ForgeDB. Maybe some of the info similar to ScoreDB as well.
 

UBERhelp1

Well-Known Member
And this may be too much to ask, but in the sidebar in GBG where it shows who built buildings, which sectors were taken, etc., it would be nice if there was a feature that said "name of player finished the siege on sector ABC" so that we can finally get that information. Please.
 

UBERhelp1

Well-Known Member
In GvG on the Guild Continental Map, Iron Age, EMA & HMA should be replaced by Arctic Future, Oceanic Future & Virtual Future. No one in those early ages play GvG anyway...they don't have the troops or Traz level required. LMA would be a good starting age.
Or better yet, move unlocking GVG to LMA. That way it's not there for players to wonder about
 

CDmark

Well-Known Member
For players with less than the maximum number of friends, a way to set your player to not accept any friend requests so you don't waste time removing. Maybe in settings where animations is, accept friend requests, active/inactive. Player trying to send gets polite message, "Sorry, this player is not accepting friend requests at this time".
 

Dominator - X

Well-Known Member
In the Town Hall under the GB Tab, it would be nice to have a total of FP's that will be returned when (if) all GB's level. We already can check our liquid FP's by clicking on any GB.
I am aware of at least 1 extension that does this, but it would be nice to have it right there in the TH (or elsewhere. Just somewhere) for quick reference.

The reason for this, is some of us make decisions on how much we want to use to prime to level our own GB's. We set a minimum FP bank amount (liquid and invested combined). We use any FP's above this amount on our own GB's. It would be nice to know how many total FP's we have, liquid and invested, instead of having to use a calculator for 5+ pages of GB's we have contributed to.
 

Tony 85 the Generous

Well-Known Member
I agree with Algona, one idea per post. In this case the idea is three-fold.

I have monitored which trades move fastest in the market, and trade heavily and encourage others as well, based on the philisophy of only building the goods buildings you have the boost for, then building extra boosted buildings to produce goods for trading. The smaller trades move faster in the market (10s and 20s or 25s). So to move more goods you needs to create more trades. At the same time I have also noticed that one cannot predict which needed-offer good trade will sell first or fastest or perhaps they are all equal. Either way that means posting each boosted good for each non-boosted good (a total six trades different trades. That creates two issues, Frist the seller has to sit there and click and click and click to create multple trades of each combination. To ensure you get 100 of each non-boosted good, trading 10:10, means posting 60 trades (2*3*10). Want 200 goods, 120 trades. Secondly the market ends up with page after page of goods.

Currently the Trading and Create Off screens are
Existing Trade.JPG Existing Create.JPG

For the sellers, add an entry box for the number of trades (default to 1) to the Create Offer screen
New Create.jpg

For the buyers, add a Quantity Column to the Trading screen to collapse the repetitive trades
New Trade.jpg
(10 different trades could be shown per screen, this is only an example)
The Buy button would accept one trade per press.

A third change would be such that:
If the quantity is 1 (paper for basalt trade) the buy button would make that 1 trade.
If the quantity is more than 1, a second pop-up would be displayed asking how many you want (in this case how many of the 9). I am open to this trade being counted as a single trade and costing 1fp (as part of this change) or as 9 trades and costing 9fp (current model).


The change to the Create Offer screen cannot be made without collapsing the trades on the Trading screen, or abuse will be possible by less scrupulous players flooding the Trading screen and making the system useless.
 

-Sept-

Member
New in-game automation features unlocked at higher tech levels or with medals after all land expansions. Some initial ideas:

* From ME on, spend 2M medals to unlock "Return Aid All" from Town Hall.
* From PME on, spend 4M medals to unlock three "Aid All" buttons for Friends, Guildmates and Hoodies from the Town Hall
* From CE on, spend 8M medals to unlock "Visit All Open Taverns"
* From TE on, ???
 
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